Agent skill · Audited from source
Json Canvas
skill · guanyang/antigravity-skillsMIT licenceAudited 21 Oct 2026 · source a5d8e1eb3451
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit a5d8e1eb3451 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in…
Cite
Cite this page
ModelsAtlas. “Json Canvas (guanyang/antigravity-skills)”. Retrieved 21 Oct 2026. https://modelsatlas.com/skills/guanyang/json-canvas
2 skills are called “Json Canvas”. You are viewing guanyang/antigravity-skills.
- guanyang/antigravity-skills★ 980✓SAFE
- kepano/obsidian-skills★ 50k✓SAFE
Trust audit
Audit 0.4.1 · source read 21 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | WARN | 2 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (2)
MEDIUMInventory / provenanceinv.symlink · skills/brainstorming/scripts/node_modules/.bin/mime
skills/brainstorming/scripts/node_modules/.bin/mime
- Why
- link not followed
- Fix
- —
LOWInventory / provenanceinv.symlink · skills/supabase-postgres-best-practices/CLAUDE.md
skills/supabase-postgres-best-practices/CLAUDE.md
- Why
- link not followed
- Fix
- —
Audit 0.4.1 · source sha a5d8e1eb3451 · 21 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- Publisherguanyang GitHub userOwner of the repository this skill is read from
- Source folderguanyang/antigravity-skills/skills/json-canvasThe exact folder we audited
- LicenceMITAs the repository states it
- Commit pinned for this verdicta5d8e1eb3451A new audit runs when the source changes
- Repository statusNot archivedPushed today
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in…
---
name: json-canvas
description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
---
# JSON Canvas Skill
## File Structure
A canvas file (`.canvas`) contains two top-level arrays following the [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/):
```json
{
"nodes": [],
"edges": []
}
```
- `nodes` (optional): Array of node objects
- `edges` (optional): Array of edge objects connecting nodes
## Common Workflows
### 1. Create a New Canvas
1. Create a `.canvas` file with the base structure `{"nodes": [], "edges": []}`
2. Generate unique 16-character hex IDs for each node (e.g., `"6f0ad84f44ce9c17"`)
3. Add nodes with required fields: `id`, `type`, `x`, `y`, `width`, `height`
4. Add edges referencing valid node IDs via `fromNode` and `toNode`
5. **Validate**: Parse the JSON to confirm it is valid. Verify all `fromNode`/`toNode` values exist in the nodes array
### 2. Add a Node to an Existing Canvas
1. Read and parse the existing `.canvas` file
2. Generate a unique ID that does not collide with existing node or edge IDs
3. Choose position (`x`, `y`) that avoids overlapping existing nodes (leave 50-100px spacing)
4. Append the new node object to the `nodes` array
5. Optionally add edges connecting the new node to existing nodes
6. **Validate**: Confirm all IDs are unique and all edge references resolve to existing nodes
### 3. Connect Two Nodes
1. Identify the source and target node IDs
2. Generate a unique edge ID
3. Set `fromNode` and `toNode` to the source and target IDs
4. Optionally set `fromSide`/`toSide` (top, right, bottom, left) for anchor points
5. Optionally set `label` for descriptive text on the edge
6. Append the edge to the `edges` array
7. **Validate**: Confirm both `fromNode` and `toNode` reference existing node IDs
### 4. Edit an Existing Canvas
1. Read and parse the `.canvas` file as JSON
2. Locate the target node or edge by `id`
3. Modify the desired attributes (text, position, color, etc.)
4. Write the updated JSON back to the file
5. **Validate**: Re-check all ID uniqueness and edge reference integrity after editing
## Nodes
Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
### Generic Node Attributes
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `id` | Yes | string | Unique 16-char hex identifier |
| `type` | Yes | string | `text`, `file`, `link`, or `group` |
| `x` | Yes | integer | X position in pixels |
| `y` | Yes | integer | Y position in pixels |
| `width` | Yes | integer | Width in pixels |
| `height` | Yes | integer | Height in pixels |
| `color` | No | canvasColor | Preset `"1"`-`"6"` or hex (e.g., `"#FF0000"`) |
### Text Nodes
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `text` | Yes | string | Plain text with Markdown syntax |
```json
{
"id": "6f0ad84f44ce9c17",
"type": "text",
"x": 0,
"y": 0,
"width": 400,
"height": 200,
"text": "# Hello World\n\nThis is **Markdown** content."
}
```
**Newline pitfall**: Use `\n` for line breaks in JSON strings. Do **not** use the literal `\\n` -- Obsidian renders that as the characters `\` and `n`.
### File Nodes
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `file` | Yes | string | Path to file within the system |
| `subpath` | No | string | Link to heading or block (starts with `#`) |
```json
{
"id": "a1b2c3d4e5f67890",
"type": "file",
"x": 500,
"y": 0,
"width": 400,
"height": 300,
"file": "Attachments/diagram.png"
}
```
### Link Nodes
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `url` | Yes | string | External URL |
```json
{
"id": "c3d4e5f678901234",
"type": "link",
"x": 1000,
"y": 0,
"width": 400,
"height": 200,
"url": "https://obsidian.md"
}
```
### Group Nodes
Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.
| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `label` | No | string | Text label for the group |
| `background` | No | string | Path to background image |
| `backgroundStyle` | No | string | `cover`, `ratio`, or `repeat` |
```json
{
"id": "d4e5f6789012345a",
"type": "group",
"x": -50,
"y": -50,
"width": 1000,
"height": 600,
"label": "Project Overview",
"color": "4"
}
```
## Edges
Edges connect nodes via `fromNode` and `toNode` IDs.
| Attribute | Required | Type | Default | Description |
|-----------|----------|------|---------|-------------|
| `id` | Yes | string | - | Unique identifier |
| `fromNode` | Yes | string | - | Source node ID |
| `fromSide` | No | string | - | `top`, `right`, `bottom`, or `left` |
| `fromEnd` | No | string | `none` | `none` or `arrow` |
| `toNode` | Yes | string | - | Target node ID |
| `toSide` | No | string | - | `top`, `right`, `bottom`, or `left` |
| `toEnd` | No | string | `arrow` | `none` or `arrow` |
| `color` | No | canvasColor | - | Line color |
| `label` | No | string | - | Text label |
```json
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}
```
## Colors
The `canvasColor` type accepts either a hex string or a preset number:
| Preset | Color |
|--------|-------|
| `"1"` | Red |
| `"2"` | Orange |
| `"3"` | Yellow |
| `"4"` | Green |
| `"5"` | Cyan |
| `"6"` | Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
## ID Generation
Generate 16-character lowercase hexadecimal strings (64-bit random value):
```
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
```
## LayExcerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit a5d8e1e
git clone https://github.com/guanyang/antigravity-skills git -C antigravity-skills checkout a5d8e1eb3451
The author documents no install command, so this uses the repository directly. Our verdict covers commit a5d8e1eb3451 only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
a5d8e1eb3451
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Questions about Json Canvas
What does the Json Canvas skill do?
Is Json Canvas safe to install?
What can Json Canvas access on my machine?
How current is this page?
Sources
- github.com/guanyang/antigravity-skills/tree/main/skills/json-can — the audited source at commit a5d8e1eb3451 and every finding aboveObserved · 21 Oct 2026
Spotted something wrong? Report a correction · Methodology
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Opens with this page as the source. We add nothing else to the prompt.
- What does the Json Canvas skill do?
- Is Json Canvas safe to install?
- What can Json Canvas access on my machine?