Atlas / Skills / greyhaven-ai / Grid Ctf Ops

Grid Ctf OpsSAFE

skills/greyhaven-ai/grid-ctf-ops

a recursive self-improving harness designed to help your agents (and future iterations of those agents) succeed on any task

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
Apache-2.0
Stars
1,304
01

Overview

a recursive self-improving harness designed to help your agents (and future iterations of those agents) succeed on any task

Read from source at commit 27843e93564fOBSERVED · 2026-10-09
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: grid-ctf-ops
description: Operational knowledge for the grid_ctf scenario including strategy playbook, lessons learned, and resource references. Use when generating, evaluating, coaching, or debugging grid_ctf strategies.
---

# Grid Ctf Operational Knowledge

Accumulated knowledge from autocontext strategy evolution.

## Operational Lessons

Prescriptive rules derived from what worked and what failed:

- Cross-tier parameter transfer is the #1 catastrophic failure mode. Parameters validated at one resource_density tier produce zero scores at different tiers. ALWAYS verify tier before parameter selection.
- When resource_density < 0.20 (critical_low), total commitment (aggression + defense) MUST stay ≤ 1.05. Target ≤ 1.00 for a 5% safety buffer. Exceeding by even 10% causes energy starvation and zero scores.
- When resource_density is moderate (0.40–0.60), total commitment ceiling is 1.20. Target 4–6% buffer (≤ 1.15). A 16% buffer wastes capacity.
- Defense must stay in [0.45, 0.55]. Below 0.45 risks base loss; above 0.55 starves capture progress.
- Aggression must be ≥ 0.48 to generate meaningful capture progress. Zero capture = zero score.
- The scoring formula (score ≈ capture + (efficiency - 0.5) × 0.39) makes efficiency extremely valuable. Losing 4% efficiency costs ~1.5 score points.
- Balanced strategy (agg=0.58, def=0.57, pb=0.55) achieved 0.7615 at density≈0.437, bias≈0.51 — moderate balanced parameters outperform extremes within the correct tier.
- Conservative baseline (agg=0.50, def=0.50, pb=0.48) scored 0.7198 at density≈0.147, bias≈0.648 — proven viable in critical_low tier.
- Over-aggression (agg ≥ 0.65) without proportional defense (≥ 0.52) causes defender survival drops and energy efficiency decline. Optimal moderate-tier aggression is [0.56, 0.60].
- Generation 3 rollback (agg=0.67, def=0.52, pb=0.60, score=0.7486) and Gen 2 rollback (agg=0.62, def=0.52, pb=0.58, score=0.7369) both confirm over-commitment underperforms.
- Perfect defender survival (1.00) signals defensive over-allocation. Optimal target is 0.95–0.99, freeing resources for capture.
- Incremental changes (±0.02 to ±0.05) from a proven baseline within the same resource tier are the only validated safe optimization method. Large jumps (±0.09+) led to rollbacks.
- After a zero score, RESET to the proven baseline for the current tier. Do NOT incrementally tweak failed parameters.
- Path_bias in low-resource environments: cap at 0.50. Concentrated force projection is energy-expensive.
- Path_bias for balanced enemy (bias ≤ 0.55): use [0.50, 0.55]. For asymmetric enemy (bias > 0.6): use [0.45, 0.50].
- Energy efficiency of 0.90 at commitment=1.00 in critical_low confirms the ceiling is accurate; incremental increases to 1.01–1.03 are viable.
- All validation tools (config_constants, energy_budget_validator, stability_analyzer, threat_assessor) MUST be run before deployment. Risk > 0.65 or stability < 0.45 predicts poor performance.
- Recovery priority after zero score: (1) non-zero capture, (2) defender survival, (3) energy sustainability, (4) optimize capture progress.
- The observation narrative is the authoritative source for environment data. Always read resource_density and enemy_spawn_bias from the actual observation state.
- When conditions exactly match a proven baseline, deploy it directly rather than converging incrementally.
- When aggression exceeds 0.7 without proportional defense, win rate drops.
- Defensive anchor above 0.5 stabilizes Elo across generations.
- Generation 2 ROLLBACK after 2 retries (score=0.7369, delta=-0.0461, threshold=0.005). Strategy: {"aggression": 0.62, "defense": 0.52, "path_bias": 0.58}. Narrative: Capture phase ended with progress 0.61, defender survival 0.96, and energy efficiency 0.87.. Avoid this approach.
- Generation 3 ROLLBACK after 2 retries (score=0.7339, delta=-0.0491, threshold=0.005). Strategy: {"aggression": 0.62, "defense": 0.52, "path_bias": 0.58}. Narrative: Capture phase ended with progress 0.61, defender survival 0.96, and energy efficiency 0.87.. Avoid this approach.
- Generation 4 ROLLBACK after 2 retries (score=0.7669, delta=-0.0161, threshold=0.005). Strategy: {"aggression": 0.62, "defense": 0.52, "path_bias": 0.58}. Narrative: Capture phase ended with progress 0.66, defender survival 0.96, and energy efficiency 0.87.. Avoid this approach.
- Generation 5 ROLLBACK after 2 retries (score=0.7396, delta=-0.0434, threshold=0.005). Strategy: {"aggression": 0.62, "defense": 0.52, "path_bias": 0.58}. Narrative: Capture phase ended with progress 0.62, defender survival 0.96, and energy efficiency 0.87.. Avoid this approach.

## Bundled Resources

- **Strategy playbook**: See [playbook.md](playbook.md) for the current consolidated strategy guide (Strategy Updates, Prompt Optimizations, Next Generation Checklist)
- **Analysis history**: `knowledge/grid_ctf/analysis/` — per-generation analysis markdown
- **Generated tools**: `knowledge/grid_ctf/tools/` — architect-created Python tools
- **Coach history**: `knowledge/grid_ctf/coach_history.md` — raw coach output across all generations
- **Architect changelog**: `knowledge/grid_ctf/architect/changelog.md` — infrastructure and tooling changes
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-09 · audit v0.4.1 · source sha 27843e93564ffull audit observations/trust-audit/skill/greyhaven-ai__grid-ctf-ops.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-0927843e93564fSAFEB89first audit
05

Questions

What does the Grid Ctf Ops skill do?

a recursive self-improving harness designed to help your agents (and future iterations of those agents) succeed on any task

Is Grid Ctf Ops safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Grid Ctf Ops access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (27843e93564f), read on 2026-10-09. The repository is watched, and a new audit runs when it changes — this is the first audit.

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