Live survey304 models · 14 providers · 22,792 auditsAudited grill-with-docs · SAFE →What changedHow we verifyllms.txt

Agent skill · Audited from source

rive-interactive

skill · freshtechbro/claudedesignskillsMIT licenceAudited 31 Oct 2026 · source 2b2fd871ca33

★ 1,192pushed 345 days ago
✓SAFEGrade B · 89/100 · 31 Oct 2026 · 2b2fd87
1,192repo stars · whole freshtechbro/claudedesignskills

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 2b2fd871ca33 and found no filesystem, network or shell access and no hard-coded secrets. What it does: State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations…

Ask an AI about this pageGChatGPTCClaudePPerplexityGeGeminiXGrok
More
Cite

Cite this page

ModelsAtlas. “rive-interactive (freshtechbro/claudedesignskills)”. Retrieved 31 Oct 2026. https://modelsatlas.com/skills/freshtechbro/rive-interactive

Trust audit

Audit 0.4.1 · source read 31 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codePASS0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 2b2fd871ca33 · 31 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

  • Publisherfreshtechbro GitHub userOwner of the repository this skill is read from
  • Source folderfreshtechbro/claudedesignskills/.claude/skills/rive-interactiveThe exact folder we audited
  • LicenceMITAs the repository states it
  • Commit pinned for this verdict2b2fd871ca33A new audit runs when the source changes
  • Repository statusNot archivedLast push 345 days ago
  • Sandboxed runNot runSkills are read, not executed; layer L4 is skipped

What it tells the agent

Full source on GitHub ↗

Its description: State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations…

---
name: rive-interactive
description: State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity.
---

# Rive Interactive - State Machine-Based Vector Animation

## Overview

Rive is a state machine-based animation platform that enables designers to create interactive vector animations with complex logic and runtime interactivity. Unlike timeline-only animation tools (like Lottie), Rive supports state machines, input handling, and two-way data binding between application code and animations.

**Key Features**:
- State machine system for complex interactive logic
- ViewModel API for two-way data binding
- Input handling (boolean, number, trigger inputs)
- Custom events for animation-to-code communication
- Runtime property control (colors, strings, numbers, enums)
- Cross-platform support (Web, React, React Native, iOS, Android, Flutter)
- Small file sizes with vector graphics

**When to Use This Skill**:
- Creating UI animations with complex state transitions
- Building interactive animated components (buttons, toggles, loaders)
- Implementing game-like UI with state-driven animations
- Binding real-time data to animated visualizations
- Creating animations that respond to user input
- Working with designer-created animations requiring runtime control

**Alternatives**:
- **Lottie** (lottie-animations): For simpler timeline-based animations without state machines
- **Framer Motion** (motion-framer): For code-first React animations with spring physics
- **GSAP** (gsap-scrolltrigger): For timeline-based web animations with precise control

## Core Concepts

### 1. State Machines

State machines define animation behavior with states and transitions:
- **States**: Different animation states (e.g., idle, hover, pressed)
- **Inputs**: Variables that control transitions (boolean, number, trigger)
- **Transitions**: Rules for moving between states
- **Listeners**: React hooks to respond to state changes

### 2. Inputs

Three input types control state machine behavior:
- **Boolean**: On/off states (e.g., isHovered, isActive)
- **Number**: Numeric values (e.g., progress, volume)
- **Trigger**: One-time events (e.g., click, submit)

### 3. ViewModels

Data binding system for dynamic properties:
- **String Properties**: Text content (e.g., username, title)
- **Number Properties**: Numeric data (e.g., stock price, score)
- **Color Properties**: Dynamic colors (hex values)
- **Enum Properties**: Selection from predefined options
- **Trigger Properties**: Animation events

### 4. Events

Custom events emitted from animations:
- **General Events**: Custom named events
- **Event Properties**: Data attached to events
- **Event Listeners**: React hooks to handle events

## Common Patterns

### Pattern 1: Basic Rive Animation

**Use Case**: Display a simple Rive animation in React

**Implementation**:

```bash
# Installation
npm install rive-react
```

```jsx
import Rive from 'rive-react';

export default function SimpleAnimation() {
  return (
    <Rive
      src="animation.riv"
      artboard="Main"
      animations="idle"
      layout={{ fit: "contain", alignment: "center" }}
      style={{ width: '400px', height: '400px' }}
    />
  );
}
```

**Key Points**:
- `src`: Path to .riv file
- `artboard`: Which artboard to display
- `animations`: Which animation timeline to play
- `layout`: How animation fits in container

### Pattern 2: State Machine Control with Inputs

**Use Case**: Control animation states based on user interaction

**Implementation**:

```jsx
import { useRive, useStateMachineInput } from 'rive-react';

export default function InteractiveButton() {
  const { rive, RiveComponent } = useRive({
    src: 'button.riv',
    stateMachines: 'Button State Machine',
    autoplay: true,
  });

  // Get state machine inputs
  const hoverInput = useStateMachineInput(
    rive,
    'Button State Machine',
    'isHovered',
    false
  );

  const clickInput = useStateMachineInput(
    rive,
    'Button State Machine',
    'isClicked',
    false
  );

  return (
    <div
      onMouseEnter={() => hoverInput && (hoverInput.value = true)}
      onMouseLeave={() => hoverInput && (hoverInput.value = false)}
      onClick={() => clickInput && clickInput.fire()} // Trigger input
      style={{ cursor: 'pointer' }}
    >
      <RiveComponent style={{ width: '200px', height: '100px' }} />
    </div>
  );
}
```

**Input Types**:
- Boolean: `input.value = true/false`
- Number: `input.value = 50`
- Trigger: `input.fire()`

### Pattern 3: ViewModel Data Binding

**Use Case**: Bind application data to animation properties

**Implementation**:

```jsx
import { useRive, useViewModel, useViewModelInstance,
         useViewModelInstanceString, useViewModelInstanceNumber } from 'rive-react';
import { useEffect, useState } from 'react';

export default function Dashboard() {
  const [stockPrice, setStockPrice] = useState(150.0);

  const { rive, RiveComponent } = useRive({
    src: 'dashboard.riv',
    autoplay: true,
    autoBind: false, // Manual binding for ViewModels
  });

  // Get ViewModel and instance
  const viewModel = useViewModel(rive, { name: 'Dashboard' });
  const viewModelInstance = useViewModelInstance(viewModel, { rive });

  // Bind properties
  const { setValue: setTitle } = useViewModelInstanceString(
    'title',
    viewModelInstance
  );

  const { setValue: setPrice } = useViewModelInstanceNumber(
    'stockPrice',
    viewModelInstance
  );

  useEffect(() => {
    if (setTitle) setTitle('Stock Dashboard');
  }, [setTitle]);

  useEffect(() => {
    if (setPrice) setPrice(

Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 2b2fd87

Download folder ↗
npm install rive-react

Commands as the repository documents them: shown, never run by us. Our verdict covers commit 2b2fd871ca33 only.

Works in which agents?

What its own text says, not a test

AgentStatusMore
CursorMentioned in its text, not testedSkills for Cursor · About Cursor
“Mentioned” means the skill’s text names the agent. We have not run it there.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 2b2fd871ca33

README badge

For maintainers · shows the latest audit

ModelsAtlas: SAFE BMODELSATLASSAFE · B
[![ModelsAtlas: SAFE B](https://modelsatlas.com/skills/freshtechbro/rive-interactive/badge.svg)](https://modelsatlas.com/skills/freshtechbro/rive-interactive/)

The badge shows our verdict and grade for this skill, and links back to this page. It changes when the audit does.

Similar skills

Add this badge to your README

[![ModelsAtlas: SAFE B](https://modelsatlas.com/skills/freshtechbro/rive-interactive/badge.svg)](https://modelsatlas.com/skills/freshtechbro/rive-interactive/)

Questions about rive-interactive

What does the rive-interactive skill do?
A comprehensive collection of Claude Code skills for modern web development, specializing in 3D graphics, animation, and interactive web experiences.
Is rive-interactive safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can rive-interactive access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
Which assistants does rive-interactive work with?
Its documentation mentions cursor. That is what the text claims, not a compatibility test we ran.
How current is this page?
The grade is for one exact copy of the source (2b2fd871ca33), read on 2026-10-31. The repository is watched, and a new audit runs when it changes — this is the first audit.

Sources

Spotted something wrong? Report a correction · Methodology

Keep going in your AI

Opens with this page as the source. We add nothing else to the prompt.