Agent skill · Audited from source
rive-interactive
skill · freshtechbro/claudedesignskillsMIT licenceAudited 31 Oct 2026 · source 2b2fd871ca33
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 2b2fd871ca33 and found no filesystem, network or shell access and no hard-coded secrets. What it does: State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations…
Cite
Cite this page
ModelsAtlas. “rive-interactive (freshtechbro/claudedesignskills)”. Retrieved 31 Oct 2026. https://modelsatlas.com/skills/freshtechbro/rive-interactive
Trust audit
Audit 0.4.1 · source read 31 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | PASS | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 2b2fd871ca33 · 31 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- Publisherfreshtechbro GitHub userOwner of the repository this skill is read from
- Source folderfreshtechbro/claudedesignskills/.claude/skills/rive-interactiveThe exact folder we audited
- LicenceMITAs the repository states it
- Commit pinned for this verdict2b2fd871ca33A new audit runs when the source changes
- Repository statusNot archivedLast push 345 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations…
---
name: rive-interactive
description: State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity.
---
# Rive Interactive - State Machine-Based Vector Animation
## Overview
Rive is a state machine-based animation platform that enables designers to create interactive vector animations with complex logic and runtime interactivity. Unlike timeline-only animation tools (like Lottie), Rive supports state machines, input handling, and two-way data binding between application code and animations.
**Key Features**:
- State machine system for complex interactive logic
- ViewModel API for two-way data binding
- Input handling (boolean, number, trigger inputs)
- Custom events for animation-to-code communication
- Runtime property control (colors, strings, numbers, enums)
- Cross-platform support (Web, React, React Native, iOS, Android, Flutter)
- Small file sizes with vector graphics
**When to Use This Skill**:
- Creating UI animations with complex state transitions
- Building interactive animated components (buttons, toggles, loaders)
- Implementing game-like UI with state-driven animations
- Binding real-time data to animated visualizations
- Creating animations that respond to user input
- Working with designer-created animations requiring runtime control
**Alternatives**:
- **Lottie** (lottie-animations): For simpler timeline-based animations without state machines
- **Framer Motion** (motion-framer): For code-first React animations with spring physics
- **GSAP** (gsap-scrolltrigger): For timeline-based web animations with precise control
## Core Concepts
### 1. State Machines
State machines define animation behavior with states and transitions:
- **States**: Different animation states (e.g., idle, hover, pressed)
- **Inputs**: Variables that control transitions (boolean, number, trigger)
- **Transitions**: Rules for moving between states
- **Listeners**: React hooks to respond to state changes
### 2. Inputs
Three input types control state machine behavior:
- **Boolean**: On/off states (e.g., isHovered, isActive)
- **Number**: Numeric values (e.g., progress, volume)
- **Trigger**: One-time events (e.g., click, submit)
### 3. ViewModels
Data binding system for dynamic properties:
- **String Properties**: Text content (e.g., username, title)
- **Number Properties**: Numeric data (e.g., stock price, score)
- **Color Properties**: Dynamic colors (hex values)
- **Enum Properties**: Selection from predefined options
- **Trigger Properties**: Animation events
### 4. Events
Custom events emitted from animations:
- **General Events**: Custom named events
- **Event Properties**: Data attached to events
- **Event Listeners**: React hooks to handle events
## Common Patterns
### Pattern 1: Basic Rive Animation
**Use Case**: Display a simple Rive animation in React
**Implementation**:
```bash
# Installation
npm install rive-react
```
```jsx
import Rive from 'rive-react';
export default function SimpleAnimation() {
return (
<Rive
src="animation.riv"
artboard="Main"
animations="idle"
layout={{ fit: "contain", alignment: "center" }}
style={{ width: '400px', height: '400px' }}
/>
);
}
```
**Key Points**:
- `src`: Path to .riv file
- `artboard`: Which artboard to display
- `animations`: Which animation timeline to play
- `layout`: How animation fits in container
### Pattern 2: State Machine Control with Inputs
**Use Case**: Control animation states based on user interaction
**Implementation**:
```jsx
import { useRive, useStateMachineInput } from 'rive-react';
export default function InteractiveButton() {
const { rive, RiveComponent } = useRive({
src: 'button.riv',
stateMachines: 'Button State Machine',
autoplay: true,
});
// Get state machine inputs
const hoverInput = useStateMachineInput(
rive,
'Button State Machine',
'isHovered',
false
);
const clickInput = useStateMachineInput(
rive,
'Button State Machine',
'isClicked',
false
);
return (
<div
onMouseEnter={() => hoverInput && (hoverInput.value = true)}
onMouseLeave={() => hoverInput && (hoverInput.value = false)}
onClick={() => clickInput && clickInput.fire()} // Trigger input
style={{ cursor: 'pointer' }}
>
<RiveComponent style={{ width: '200px', height: '100px' }} />
</div>
);
}
```
**Input Types**:
- Boolean: `input.value = true/false`
- Number: `input.value = 50`
- Trigger: `input.fire()`
### Pattern 3: ViewModel Data Binding
**Use Case**: Bind application data to animation properties
**Implementation**:
```jsx
import { useRive, useViewModel, useViewModelInstance,
useViewModelInstanceString, useViewModelInstanceNumber } from 'rive-react';
import { useEffect, useState } from 'react';
export default function Dashboard() {
const [stockPrice, setStockPrice] = useState(150.0);
const { rive, RiveComponent } = useRive({
src: 'dashboard.riv',
autoplay: true,
autoBind: false, // Manual binding for ViewModels
});
// Get ViewModel and instance
const viewModel = useViewModel(rive, { name: 'Dashboard' });
const viewModelInstance = useViewModelInstance(viewModel, { rive });
// Bind properties
const { setValue: setTitle } = useViewModelInstanceString(
'title',
viewModelInstance
);
const { setValue: setPrice } = useViewModelInstanceNumber(
'stockPrice',
viewModelInstance
);
useEffect(() => {
if (setTitle) setTitle('Stock Dashboard');
}, [setTitle]);
useEffect(() => {
if (setPrice) setPrice(Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 2b2fd87
npm install rive-react
git clone https://github.com/freshtechbro/claudedesignskills git -C claudedesignskills checkout 2b2fd871ca33
Commands as the repository documents them: shown, never run by us. Our verdict covers commit 2b2fd871ca33 only.
Works in which agents?
What its own text says, not a test
| Agent | Status | More |
|---|---|---|
| Cursor | Mentioned in its text, not tested | Skills for Cursor · About Cursor |
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
2b2fd871ca33
README badge
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[](https://modelsatlas.com/skills/freshtechbro/rive-interactive/)
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Sources
- github.com/freshtechbro/claudedesignskills/tree/main/.claude/ski — the audited source at commit 2b2fd871ca33 and every finding aboveObserved · 31 Oct 2026
Spotted something wrong? Report a correction · Methodology
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