Agent skill · Audited from source
pixijs-2d
skill · freshtechbro/claudedesignskillsMIT licenceAudited 29 Oct 2026 · source 2b2fd871ca33
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 2b2fd871ca33 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases,…
Cite
Cite this page
ModelsAtlas. “pixijs-2d (freshtechbro/claudedesignskills)”. Retrieved 29 Oct 2026. https://modelsatlas.com/skills/freshtechbro/pixijs-2d
Trust audit
Audit 0.4.1 · source read 29 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | PASS | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 2b2fd871ca33 · 29 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- Publisherfreshtechbro GitHub userOwner of the repository this skill is read from
- Source folderfreshtechbro/claudedesignskills/.claude/skills/pixijs-2dThe exact folder we audited
- LicenceMITAs the repository states it
- Commit pinned for this verdict2b2fd871ca33A new audit runs when the source changes
- Repository statusNot archivedLast push 343 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases,…
---
name: pixijs-2d
description: Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
---
# PixiJS 2D Rendering Skill
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU.
---
## When to Use This Skill
Trigger this skill when you encounter:
- "Create 2D particle effects" or "animated particles"
- "2D sprite animation" or "sprite sheet handling"
- "Interactive canvas graphics" or "2D game"
- "UI overlays on 3D scenes" or "HUD layer"
- "Draw shapes programmatically" or "vector graphics API"
- "Optimize rendering performance" or "thousands of sprites"
- "Apply visual filters" or "blur/displacement effects"
- "Lightweight 2D engine" or "alternative to Canvas2D"
**Use PixiJS for**: High-performance 2D rendering (up to 100,000+ sprites), particle systems, interactive UI, 2D games, data visualization with WebGL acceleration.
**Don't use for**: 3D graphics (use Three.js/R3F), simple animations (use Motion/GSAP), basic DOM manipulation.
---
## Core Concepts
### 1. Application & Renderer
The entry point for PixiJS applications:
```javascript
import { Application } from 'pixi.js';
const app = new Application();
await app.init({
width: 800,
height: 600,
backgroundColor: 0x1099bb,
antialias: true, // Smooth edges
resolution: window.devicePixelRatio || 1
});
document.body.appendChild(app.canvas);
```
**Key Properties**:
- `app.stage`: Root container for all display objects
- `app.renderer`: WebGL/WebGPU renderer instance
- `app.ticker`: Update loop for animations
- `app.screen`: Canvas dimensions
---
### 2. Sprites & Textures
Core visual elements loaded from images:
```javascript
import { Assets, Sprite } from 'pixi.js';
// Load texture
const texture = await Assets.load('path/to/image.png');
// Create sprite
const sprite = new Sprite(texture);
sprite.anchor.set(0.5); // Center pivot
sprite.position.set(400, 300);
sprite.scale.set(2); // 2x scale
sprite.rotation = Math.PI / 4; // 45 degrees
sprite.alpha = 0.8; // 80% opacity
sprite.tint = 0xff0000; // Red tint
app.stage.addChild(sprite);
```
**Quick Creation**:
```javascript
const sprite = Sprite.from('path/to/image.png');
```
---
### 3. Graphics API
Draw vector shapes programmatically:
```javascript
import { Graphics } from 'pixi.js';
const graphics = new Graphics();
// Rectangle
graphics.rect(50, 50, 100, 100).fill('blue');
// Circle with stroke
graphics.circle(200, 100, 50).fill('red').stroke({ width: 2, color: 'white' });
// Complex path
graphics
.moveTo(300, 100)
.lineTo(350, 150)
.lineTo(250, 150)
.closePath()
.fill({ color: 0x00ff00, alpha: 0.5 });
app.stage.addChild(graphics);
```
**SVG Support**:
```javascript
graphics.svg('<svg><path d="M 100 350 q 150 -300 300 0" /></svg>');
```
---
### 4. ParticleContainer
Optimized container for rendering thousands of sprites:
```javascript
import { ParticleContainer, Particle, Texture } from 'pixi.js';
const texture = Texture.from('particle.png');
const container = new ParticleContainer({
dynamicProperties: {
position: true, // Allow position updates
scale: false, // Static scale
rotation: false, // Static rotation
color: false // Static color
}
});
// Add 10,000 particles
for (let i = 0; i < 10000; i++) {
const particle = new Particle({
texture,
x: Math.random() * 800,
y: Math.random() * 600
});
container.addParticle(particle);
}
app.stage.addChild(container);
```
**Performance**: Up to 10x faster than regular Container for static properties.
---
### 5. Filters
Apply per-pixel effects using WebGL shaders:
```javascript
import { BlurFilter, DisplacementFilter, ColorMatrixFilter } from 'pixi.js';
// Blur
const blurFilter = new BlurFilter({ strength: 8, quality: 4 });
sprite.filters = [blurFilter];
// Multiple filters
sprite.filters = [
new BlurFilter({ strength: 4 }),
new ColorMatrixFilter() // Color transforms
];
// Custom filter area for performance
sprite.filterArea = new Rectangle(0, 0, 200, 100);
```
**Available Filters**:
- `BlurFilter`: Gaussian blur
- `ColorMatrixFilter`: Color transformations (sepia, grayscale, etc.)
- `DisplacementFilter`: Warp/distort pixels
- `AlphaFilter`: Flatten alpha across children
- `NoiseFilter`: Random grain effect
- `FXAAFilter`: Anti-aliasing
---
### 6. Text Rendering
Display text with styling:
```javascript
import { Text, BitmapText, TextStyle } from 'pixi.js';
// Standard Text
const style = new TextStyle({
fontFamily: 'Arial',
fontSize: 36,
fill: '#ffffff',
stroke: { color: '#000000', width: 4 },
filters: [new BlurFilter()] // Bake filter into texture
});
const text = new Text({ text: 'Hello PixiJS!', style });
text.position.set(100, 100);
// BitmapText (faster for dynamic text)
const bitmapText = new BitmapText({
text: 'Score: 0',
style: { fontFamily: 'MyBitmapFont', fontSize: 24 }
});
```
**Performance Tip**: Use `BitmapText` for frequently changing text (scores, counters).
---
## Common Patterns
### Pattern 1: Basic Interactive Sprite
```javascript
import { Application, Assets, Sprite } from 'pixi.js';
const app = new Application();
await app.init({ width: 800, height: 600 });
document.body.appendChild(app.canvas);
const texture = await Assets.load('bunny.png');
const bunny = new Sprite(texture);
bunny.anchor.set(0.5);
bunny.position.set(400, 300);
bunny.eventMode = 'static'; // Enable interactivity
bunny.cursor = 'pointer';
// Events
bunny.on('pointerdown', () => {
bunny.scale.set(1.Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 2b2fd87
uv = uv + dc * dist * 0.1; npm install -g vercel npm install -g netlify-cli npm install pixi.js uv = uv * 2.0 - 1.0; uv *= 1.0 + 0.1 * dot(uv, uv);
git clone https://github.com/freshtechbro/claudedesignskills git -C claudedesignskills checkout 2b2fd871ca33
Commands as the repository documents them: shown, never run by us. Our verdict covers commit 2b2fd871ca33 only.
Works in which agents?
What its own text says, not a test
| Agent | Status | More |
|---|---|---|
| Cursor | Mentioned in its text, not tested | Skills for Cursor · About Cursor |
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
2b2fd871ca33
README badge
For maintainers · shows the latest audit
[](https://modelsatlas.com/skills/freshtechbro/pixijs-2d/)
The badge shows our verdict and grade for this skill, and links back to this page. It changes when the audit does.
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Questions about pixijs-2d
What does the pixijs-2d skill do?
Is pixijs-2d safe to install?
What can pixijs-2d access on my machine?
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How current is this page?
Sources
- github.com/freshtechbro/claudedesignskills/tree/main/.claude/ski — the audited source at commit 2b2fd871ca33 and every finding aboveObserved · 29 Oct 2026
Spotted something wrong? Report a correction · Methodology
Keep going in your AI
Opens with this page as the source. We add nothing else to the prompt.
- What does the pixijs-2d skill do?
- Is pixijs-2d safe to install?
- What can pixijs-2d access on my machine?