Agent skill · Audited from source
motion-framer
skill · freshtechbro/claudedesignskillsMIT licenceAudited 29 Oct 2026 · source 2b2fd871ca33
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 2b2fd871ca33 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring…
Cite
Cite this page
ModelsAtlas. “motion-framer (freshtechbro/claudedesignskills)”. Retrieved 29 Oct 2026. https://modelsatlas.com/skills/freshtechbro/motion-framer
Trust audit
Audit 0.4.1 · source read 29 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesNot pinnedSome versions float
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | PASS | 1 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (1)
LOWSupply chainsupply.unpinned · assets/starter_motion/package.json
react, react-dom, framer-motion, @types/react, @types/react-dom, @vitejs/plugin-react, vite
- Why
- 7 dependency range(s) float
- Fix
- pin exact versions or ship a lockfile
Audit 0.4.1 · source sha 2b2fd871ca33 · 29 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- Publisherfreshtechbro GitHub userOwner of the repository this skill is read from
- Source folderfreshtechbro/claudedesignskills/.claude/skills/motion-framerThe exact folder we audited
- LicenceMITAs the repository states it
- Commit pinned for this verdict2b2fd871ca33A new audit runs when the source changes
- Repository statusNot archivedLast push 343 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring…
---
name: motion-framer
description: Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
---
# Motion & Framer Motion
## Overview
Motion (formerly Framer Motion) is a production-ready animation library for React and JavaScript that enables declarative, performant animations with minimal code. It provides `motion` components that wrap HTML elements with animation superpowers, supports gesture recognition (hover, tap, drag, focus), and includes advanced features like layout animations, exit animations, and spring physics.
**When to use this skill:**
- Building interactive UI components (buttons, cards, menus)
- Creating micro-interactions and hover effects
- Implementing page transitions and route animations
- Adding scroll-based animations and parallax effects
- Animating layout changes (resizing, reordering, shared element transitions)
- Drag-and-drop interfaces
- Complex animation sequences and state-based animations
- Replacing CSS transitions with more powerful, controllable animations
**Technology:**
- **Motion** (v11+) - The modern, smaller library from Framer Motion creators
- **Framer Motion** - The full-featured predecessor (still widely used)
- React 18+ compatible, also supports Vue
- Supports TypeScript
- Works with Next.js, Vite, Remix, and all modern React frameworks
## Core Concepts
### 1. Motion Components
Convert any HTML/SVG element into an animatable component by prefixing with `motion.`:
```jsx
import { motion } from "framer-motion"
// Regular HTML becomes motion component
<motion.div />
<motion.button />
<motion.svg />
<motion.path />
```
Every motion component accepts animation props like `animate`, `initial`, `transition`, and gesture props like `whileHover`, `whileTap`, etc.
### 2. Animate Prop
The `animate` prop defines the target animation state. When values change, Motion automatically animates to them:
```jsx
// Simple animation - x position changes
<motion.div animate={{ x: 100 }} />
// Multiple properties
<motion.div animate={{ x: 100, opacity: 1, scale: 1.2 }} />
// Animates when state changes
const [isOpen, setIsOpen] = useState(false)
<motion.div animate={{ width: isOpen ? 300 : 100 }} />
```
### 3. Initial State
Set the initial state before animation using the `initial` prop:
```jsx
<motion.div
initial={{ opacity: 0, y: 50 }}
animate={{ opacity: 1, y: 0 }}
/>
```
Set `initial={false}` to disable initial animations on mount.
### 4. Transitions
Control how animations move between states using the `transition` prop:
```jsx
// Duration-based
<motion.div
animate={{ x: 100 }}
transition={{ duration: 0.5, ease: "easeInOut" }}
/>
// Spring physics
<motion.div
animate={{ scale: 1.2 }}
transition={{ type: "spring", stiffness: 300, damping: 20 }}
/>
// Different transitions for different properties
<motion.div
animate={{ x: 100, opacity: 1 }}
transition={{
x: { type: "spring", stiffness: 300 },
opacity: { duration: 0.2 }
}}
/>
```
**Transition types:**
- `"tween"` (default) - Duration-based with easing
- `"spring"` - Physics-based spring animation
- `"inertia"` - Decelerating animation (used in drag)
### 5. Variants
Organize animation states using named variants for cleaner code and propagation to children:
```jsx
const variants = {
hidden: { opacity: 0, y: 20 },
visible: { opacity: 1, y: 0 },
exit: { opacity: 0, scale: 0.9 }
}
<motion.div
variants={variants}
initial="hidden"
animate="visible"
exit="exit"
/>
```
**Variant propagation** - Children automatically inherit parent variant states:
```jsx
const containerVariants = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: {
staggerChildren: 0.1 // Stagger child animations
}
}
}
const itemVariants = {
hidden: { x: -20, opacity: 0 },
visible: { x: 0, opacity: 1 }
}
<motion.ul variants={containerVariants} initial="hidden" animate="visible">
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
<motion.li variants={itemVariants} />
</motion.ul>
```
## Common Patterns
### 1. Hover Animations
Animate on hover using `whileHover` prop:
```jsx
// Simple hover effect
<motion.button
whileHover={{ scale: 1.1 }}
transition={{ duration: 0.2 }}
>
Hover me
</motion.button>
// Multiple properties
<motion.div
whileHover={{
scale: 1.05,
backgroundColor: "#f0f0f0",
boxShadow: "0px 10px 30px rgba(0, 0, 0, 0.2)"
}}
>
Hover card
</motion.div>
// With custom transition
<motion.button
whileHover={{
scale: 1.2,
transition: { duration: 0.1 } // Transition for gesture start
}}
transition={{ duration: 0.5 }} // Transition for gesture end
>
Button
</motion.button>
```
**Hover with nested elements:**
```jsx
<motion.div whileHover="hover" variants={cardVariants}>
<motion.h3 variants={titleVariants}>Title</motion.h3>
<motion.img variants={imageVariants} />
</motion.div>
```
### 2. Tap/Press Animations
Animate on tap/press using `whileTap` prop:
```jsx
// Scale down on tap
<motion.button
whileTap={{ scale: 0.9 }}
>
Click me
</motion.button>
// Combined hover + tap
<motion.button
whileHover={{ scale: 1.1 }}
whileTap={{ scale: 0.95, rotate: 3 }}
>
Interactive button
</motion.button>
// With variants
const buttonVariants = {
rest: { scale: 1 },
hover: { scale: 1.1 },
pressed: { scale: 0.95 }
}
<motion.button
variants={buttonVariants}
initial="rest"
whileHover="hover"
whileTap="pressed"
>
Button
</motion.button>
```
### 3. Drag Interactions
Make elements draggable with the `drag` prop:
```jsx
// Basic dragging (both axes)
<motion.div drag />
// Constrain to axis
<motion.div drag="x" /> // Only horizontal
<motion.div drExcerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 2b2fd87
npm install npm install -D typescript @types/react @types/react-dom
git clone https://github.com/freshtechbro/claudedesignskills git -C claudedesignskills checkout 2b2fd871ca33
Commands as the repository documents them: shown, never run by us. Our verdict covers commit 2b2fd871ca33 only.
Works in which agents?
What its own text says, not a test
| Agent | Status | More |
|---|---|---|
| Cursor | Mentioned in its text, not tested | Skills for Cursor · About Cursor |
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
2b2fd871ca33
README badge
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[](https://modelsatlas.com/skills/freshtechbro/motion-framer/)
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Questions about motion-framer
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Sources
- github.com/freshtechbro/claudedesignskills/tree/main/.claude/ski — the audited source at commit 2b2fd871ca33 and every finding aboveObserved · 29 Oct 2026
Spotted something wrong? Report a correction · Methodology
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Opens with this page as the source. We add nothing else to the prompt.
- What does the motion-framer skill do?
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- What can motion-framer access on my machine?