Agent skill · Audited from source

motion-framer

skill · freshtechbro/claudedesignskillsMIT licenceAudited 29 Oct 2026 · source 2b2fd871ca33

★ 1,160pushed 343 days ago
✓SAFEGrade B · 89/100 · 29 Oct 2026 · 2b2fd87
1,160repo stars · whole freshtechbro/claudedesignskills

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 2b2fd871ca33 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring…

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Cite this page

ModelsAtlas. “motion-framer (freshtechbro/claudedesignskills)”. Retrieved 29 Oct 2026. https://modelsatlas.com/skills/freshtechbro/motion-framer

Trust audit

Audit 0.4.1 · source read 29 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium1 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesNot pinnedSome versions float
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codePASS1
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (1)

LOWSupply chainsupply.unpinned · assets/starter_motion/package.json
F-08 Supply chainCWE-829 · CWE-1357Layer L1
react, react-dom, framer-motion, @types/react, @types/react-dom, @vitejs/plugin-react, vite
Why
7 dependency range(s) float
Fix
pin exact versions or ship a lockfile

Audit 0.4.1 · source sha 2b2fd871ca33 · 29 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

  • Publisherfreshtechbro GitHub userOwner of the repository this skill is read from
  • Source folderfreshtechbro/claudedesignskills/.claude/skills/motion-framerThe exact folder we audited
  • LicenceMITAs the repository states it
  • Commit pinned for this verdict2b2fd871ca33A new audit runs when the source changes
  • Repository statusNot archivedLast push 343 days ago
  • Sandboxed runNot runSkills are read, not executed; layer L4 is skipped

What it tells the agent

Full source on GitHub ↗

Its description: Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring…

---
name: motion-framer
description: Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
---

# Motion & Framer Motion

## Overview

Motion (formerly Framer Motion) is a production-ready animation library for React and JavaScript that enables declarative, performant animations with minimal code. It provides `motion` components that wrap HTML elements with animation superpowers, supports gesture recognition (hover, tap, drag, focus), and includes advanced features like layout animations, exit animations, and spring physics.

**When to use this skill:**
- Building interactive UI components (buttons, cards, menus)
- Creating micro-interactions and hover effects
- Implementing page transitions and route animations
- Adding scroll-based animations and parallax effects
- Animating layout changes (resizing, reordering, shared element transitions)
- Drag-and-drop interfaces
- Complex animation sequences and state-based animations
- Replacing CSS transitions with more powerful, controllable animations

**Technology:**
- **Motion** (v11+) - The modern, smaller library from Framer Motion creators
- **Framer Motion** - The full-featured predecessor (still widely used)
- React 18+ compatible, also supports Vue
- Supports TypeScript
- Works with Next.js, Vite, Remix, and all modern React frameworks

## Core Concepts

### 1. Motion Components

Convert any HTML/SVG element into an animatable component by prefixing with `motion.`:

```jsx
import { motion } from "framer-motion"

// Regular HTML becomes motion component
<motion.div />
<motion.button />
<motion.svg />
<motion.path />
```

Every motion component accepts animation props like `animate`, `initial`, `transition`, and gesture props like `whileHover`, `whileTap`, etc.

### 2. Animate Prop

The `animate` prop defines the target animation state. When values change, Motion automatically animates to them:

```jsx
// Simple animation - x position changes
<motion.div animate={{ x: 100 }} />

// Multiple properties
<motion.div animate={{ x: 100, opacity: 1, scale: 1.2 }} />

// Animates when state changes
const [isOpen, setIsOpen] = useState(false)
<motion.div animate={{ width: isOpen ? 300 : 100 }} />
```

### 3. Initial State

Set the initial state before animation using the `initial` prop:

```jsx
<motion.div
  initial={{ opacity: 0, y: 50 }}
  animate={{ opacity: 1, y: 0 }}
/>
```

Set `initial={false}` to disable initial animations on mount.

### 4. Transitions

Control how animations move between states using the `transition` prop:

```jsx
// Duration-based
<motion.div
  animate={{ x: 100 }}
  transition={{ duration: 0.5, ease: "easeInOut" }}
/>

// Spring physics
<motion.div
  animate={{ scale: 1.2 }}
  transition={{ type: "spring", stiffness: 300, damping: 20 }}
/>

// Different transitions for different properties
<motion.div
  animate={{ x: 100, opacity: 1 }}
  transition={{
    x: { type: "spring", stiffness: 300 },
    opacity: { duration: 0.2 }
  }}
/>
```

**Transition types:**
- `"tween"` (default) - Duration-based with easing
- `"spring"` - Physics-based spring animation
- `"inertia"` - Decelerating animation (used in drag)

### 5. Variants

Organize animation states using named variants for cleaner code and propagation to children:

```jsx
const variants = {
  hidden: { opacity: 0, y: 20 },
  visible: { opacity: 1, y: 0 },
  exit: { opacity: 0, scale: 0.9 }
}

<motion.div
  variants={variants}
  initial="hidden"
  animate="visible"
  exit="exit"
/>
```

**Variant propagation** - Children automatically inherit parent variant states:

```jsx
const containerVariants = {
  hidden: { opacity: 0 },
  visible: {
    opacity: 1,
    transition: {
      staggerChildren: 0.1  // Stagger child animations
    }
  }
}

const itemVariants = {
  hidden: { x: -20, opacity: 0 },
  visible: { x: 0, opacity: 1 }
}

<motion.ul variants={containerVariants} initial="hidden" animate="visible">
  <motion.li variants={itemVariants} />
  <motion.li variants={itemVariants} />
  <motion.li variants={itemVariants} />
</motion.ul>
```

## Common Patterns

### 1. Hover Animations

Animate on hover using `whileHover` prop:

```jsx
// Simple hover effect
<motion.button
  whileHover={{ scale: 1.1 }}
  transition={{ duration: 0.2 }}
>
  Hover me
</motion.button>

// Multiple properties
<motion.div
  whileHover={{
    scale: 1.05,
    backgroundColor: "#f0f0f0",
    boxShadow: "0px 10px 30px rgba(0, 0, 0, 0.2)"
  }}
>
  Hover card
</motion.div>

// With custom transition
<motion.button
  whileHover={{
    scale: 1.2,
    transition: { duration: 0.1 }  // Transition for gesture start
  }}
  transition={{ duration: 0.5 }}  // Transition for gesture end
>
  Button
</motion.button>
```

**Hover with nested elements:**

```jsx
<motion.div whileHover="hover" variants={cardVariants}>
  <motion.h3 variants={titleVariants}>Title</motion.h3>
  <motion.img variants={imageVariants} />
</motion.div>
```

### 2. Tap/Press Animations

Animate on tap/press using `whileTap` prop:

```jsx
// Scale down on tap
<motion.button
  whileTap={{ scale: 0.9 }}
>
  Click me
</motion.button>

// Combined hover + tap
<motion.button
  whileHover={{ scale: 1.1 }}
  whileTap={{ scale: 0.95, rotate: 3 }}
>
  Interactive button
</motion.button>

// With variants
const buttonVariants = {
  rest: { scale: 1 },
  hover: { scale: 1.1 },
  pressed: { scale: 0.95 }
}

<motion.button
  variants={buttonVariants}
  initial="rest"
  whileHover="hover"
  whileTap="pressed"
>
  Button
</motion.button>
```

### 3. Drag Interactions

Make elements draggable with the `drag` prop:

```jsx
// Basic dragging (both axes)
<motion.div drag />

// Constrain to axis
<motion.div drag="x" />  // Only horizontal
<motion.div dr

Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 2b2fd87

Download folder ↗
npm install
npm install -D typescript @types/react @types/react-dom

Commands as the repository documents them: shown, never run by us. Our verdict covers commit 2b2fd871ca33 only.

Works in which agents?

What its own text says, not a test

AgentStatusMore
CursorMentioned in its text, not testedSkills for Cursor · About Cursor
“Mentioned” means the skill’s text names the agent. We have not run it there.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 2b2fd871ca33

README badge

For maintainers · shows the latest audit

ModelsAtlas: SAFE BMODELSATLASSAFE · B
[![ModelsAtlas: SAFE B](https://modelsatlas.com/skills/freshtechbro/motion-framer/badge.svg)](https://modelsatlas.com/skills/freshtechbro/motion-framer/)

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Questions about motion-framer

What does the motion-framer skill do?
A comprehensive collection of Claude Code skills for modern web development, specializing in 3D graphics, animation, and interactive web experiences.
Is motion-framer safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can motion-framer access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
Which assistants does motion-framer work with?
Its documentation mentions cursor. That is what the text claims, not a compatibility test we ran.
How current is this page?
The grade is for one exact copy of the source (2b2fd871ca33), read on 2026-10-29. The repository is watched, and a new audit runs when it changes — this is the first audit.

Sources

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