Agent skill · Audited from source

babylonjs-engine

skill · freshtechbro/claudedesignskillsMIT licenceAudited 23 Oct 2026 · source 2b2fd871ca33

★ 1,118pushed 337 days ago
✓SAFEGrade B · 89/100 · 23 Oct 2026 · 2b2fd87
1,118repo stars · whole freshtechbro/claudedesignskills

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 2b2fd871ca33 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks…

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Cite this page

ModelsAtlas. “babylonjs-engine (freshtechbro/claudedesignskills)”. Retrieved 23 Oct 2026. https://modelsatlas.com/skills/freshtechbro/babylonjs-engine

Trust audit

Audit 0.4.1 · source read 23 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium1 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesNot pinnedSome versions float
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codePASS1
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (1)

LOWSupply chainsupply.unpinned · assets/starter_babylon/package.json
F-08 Supply chainCWE-829 · CWE-1357Layer L1
@babylonjs/core, @babylonjs/loaders, @babylonjs/havok, vite
Why
4 dependency range(s) float
Fix
pin exact versions or ship a lockfile

Audit 0.4.1 · source sha 2b2fd871ca33 · 23 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

  • Publisherfreshtechbro GitHub userOwner of the repository this skill is read from
  • Source folderfreshtechbro/claudedesignskills/.claude/skills/babylonjs-engineThe exact folder we audited
  • LicenceMITAs the repository states it
  • Commit pinned for this verdict2b2fd871ca33A new audit runs when the source changes
  • Repository statusNot archivedLast push 337 days ago
  • Sandboxed runNot runSkills are read, not executed; layer L4 is skipped

What it tells the agent

Full source on GitHub ↗

Its description: Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks…

---
name: babylonjs-engine
description: Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
---

# Babylon.js Engine Skill

## Related Skills
- threejs-webgl: Alternative 3D engine
- react-three-fiber: React integration for 3D
- gsap-scrolltrigger: Animation library
- motion-framer: UI animations

## Core Concepts

### 1. Engine and Scene Initialization

**Basic Setup**
```javascript
// Get canvas element
const canvas = document.getElementById('renderCanvas');

// Create engine
const engine = new BABYLON.Engine(canvas, true, {
  preserveDrawingBuffer: true,
  stencil: true
});

// Create scene
const scene = new BABYLON.Scene(engine);

// Render loop
engine.runRenderLoop(() => {
  scene.render();
});

// Handle resize
window.addEventListener('resize', () => {
  engine.resize();
});
```

**ES6/TypeScript Setup**
```typescript
import { Engine } from '@babylonjs/core/Engines/engine';
import { Scene } from '@babylonjs/core/scene';
import { FreeCamera } from '@babylonjs/core/Cameras/freeCamera';
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
import { HemisphericLight } from '@babylonjs/core/Lights/hemisphericLight';
import { CreateSphere } from '@babylonjs/core/Meshes/Builders/sphereBuilder';

const canvas = document.getElementById('renderCanvas') as HTMLCanvasElement;
const engine = new Engine(canvas);
const scene = new Scene(engine);

// Camera setup
const camera = new FreeCamera('camera1', new Vector3(0, 5, -10), scene);
camera.setTarget(Vector3.Zero());
camera.attachControl(canvas, true);

// Lighting
const light = new HemisphericLight('light1', new Vector3(0, 1, 0), scene);
light.intensity = 0.7;

// Create mesh
const sphere = CreateSphere('sphere1', { segments: 16, diameter: 2 }, scene);
sphere.position.y = 2;

// Render
engine.runRenderLoop(() => {
  scene.render();
});
```

**Scene Configuration Options**
```javascript
const scene = new BABYLON.Scene(engine, {
  // Optimize for large mesh counts
  useGeometryUniqueIdsMap: true,
  useMaterialMeshMap: true,
  useClonedMeshMap: true
});
```

### 2. Camera Systems

**Free Camera (FPS-style)**
```javascript
const camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(canvas, true);

// Movement settings
camera.speed = 0.5;
camera.angularSensibility = 2000;
camera.keysUp = [87]; // W
camera.keysDown = [83]; // S
camera.keysLeft = [65]; // A
camera.keysRight = [68]; // D
```

**Arc Rotate Camera (Orbit)**
```javascript
const camera = new BABYLON.ArcRotateCamera(
  'camera',
  -Math.PI / 2,        // alpha (horizontal rotation)
  Math.PI / 2.5,       // beta (vertical rotation)
  15,                  // radius (distance)
  new BABYLON.Vector3(0, 0, 0), // target
  scene
);
camera.attachControl(canvas, true);

// Constraints
camera.lowerRadiusLimit = 5;
camera.upperRadiusLimit = 50;
camera.lowerBetaLimit = 0.1;
camera.upperBetaLimit = Math.PI / 2;
```

**Universal Camera (Advanced)**
```javascript
const camera = new BABYLON.UniversalCamera('camera', new BABYLON.Vector3(0, 5, -10), scene);
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(canvas, true);

// Collision detection
camera.checkCollisions = true;
camera.applyGravity = true;
camera.ellipsoid = new BABYLON.Vector3(1, 1, 1);
```

### 3. Lighting Systems

**Hemispheric Light (Ambient)**
```javascript
const light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
light.diffuse = new BABYLON.Color3(1, 1, 1);
light.specular = new BABYLON.Color3(1, 1, 1);
light.groundColor = new BABYLON.Color3(0, 0, 0);
```

**Directional Light (Sun-like)**
```javascript
const light = new BABYLON.DirectionalLight('dirLight', new BABYLON.Vector3(-1, -2, -1), scene);
light.position = new BABYLON.Vector3(20, 40, 20);
light.intensity = 0.5;

// Shadow setup
const shadowGenerator = new BABYLON.ShadowGenerator(1024, light);
shadowGenerator.useExponentialShadowMap = true;
```

**Point Light (Omni-directional)**
```javascript
const light = new BABYLON.PointLight('pointLight', new BABYLON.Vector3(0, 10, 0), scene);
light.intensity = 0.7;
light.diffuse = new BABYLON.Color3(1, 0, 0);
light.specular = new BABYLON.Color3(0, 1, 0);

// Range and falloff
light.range = 100;
light.radius = 0.1;
```

**Spot Light (Focused)**
```javascript
const light = new BABYLON.SpotLight(
  'spotLight',
  new BABYLON.Vector3(0, 10, 0),      // position
  new BABYLON.Vector3(0, -1, 0),      // direction
  Math.PI / 3,                        // angle
  2,                                  // exponent
  scene
);
light.intensity = 0.8;
```

**Light Optimization (Include Only Specific Meshes)**
```javascript
// Only affect specific meshes
light.includedOnlyMeshes = [mesh1, mesh2, mesh3];

// Or exclude specific meshes
light.excludedMeshes = [mesh4, mesh5];
```

### 4. Mesh Creation

**Built-in Shapes**
```javascript
// Box
const box = BABYLON.MeshBuilder.CreateBox('box', {
  size: 2,
  width: 2,
  height: 2,
  depth: 2
}, scene);

// Sphere
const sphere = BABYLON.MeshBuilder.CreateSphere('sphere', {
  diameter: 2,
  segments: 32,
  diameterX: 2,
  diameterY: 2,
  diameterZ: 2,
  arc: 1,
  slice: 1
}, scene);

// Cylinder
const cylinder = BABYLON.MeshBuilder.CreateCylinder('cylinder', {
  height: 3,
  diameter: 2,
  tessellation: 24
}, scene);

// Plane
const plane = BABYLON.MeshBuilder.CreatePlane('plane', {
  size: 5,
  width: 5,
  height: 5
}, scene);

// Ground
const ground = BABYLON.MeshBuilder.CreateGround('ground', {
  width: 10,
  height: 10,
  subdivisions: 2
}, scene);

// Ground

Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 2b2fd87

Download folder ↗
npm install

Commands as the repository documents them: shown, never run by us. Our verdict covers commit 2b2fd871ca33 only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 2b2fd871ca33

README badge

For maintainers · shows the latest audit

ModelsAtlas: SAFE BMODELSATLASSAFE · B
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Questions about babylonjs-engine

What does the babylonjs-engine skill do?
A comprehensive collection of Claude Code skills for modern web development, specializing in 3D graphics, animation, and interactive web experiences.
Is babylonjs-engine safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can babylonjs-engine access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (2b2fd871ca33), read on 2026-10-23. The repository is watched, and a new audit runs when it changes — this is the first audit.

Sources

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