Agent skill · Audited from source

animejs

skill · freshtechbro/claudedesignskillsMIT licenceAudited 22 Oct 2026 · source 2b2fd871ca33

★ 1,109pushed 336 days ago
✓SAFEGrade B · 89/100 · 22 Oct 2026 · 2b2fd87
1,109repo stars · whole freshtechbro/claudedesignskills

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 2b2fd871ca33 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations.…

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Cite this page

ModelsAtlas. “animejs (freshtechbro/claudedesignskills)”. Retrieved 22 Oct 2026. https://modelsatlas.com/skills/freshtechbro/animejs

Trust audit

Audit 0.4.1 · source read 22 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codePASS0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 2b2fd871ca33 · 22 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

  • Publisherfreshtechbro GitHub userOwner of the repository this skill is read from
  • Source folderfreshtechbro/claudedesignskills/.claude/skills/animejsThe exact folder we audited
  • LicenceMITAs the repository states it
  • Commit pinned for this verdict2b2fd871ca33A new audit runs when the source changes
  • Repository statusNot archivedLast push 336 days ago
  • Sandboxed runNot runSkills are read, not executed; layer L4 is skipped

What it tells the agent

Full source on GitHub ↗

Its description: Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations.…

---
name: animejs
description: Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
---

# Anime.js

Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.

## Overview

Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.

**When to use this skill:**
- Timeline-based animation sequences with precise choreography
- Staggered animations across multiple elements
- SVG path morphing and drawing animations
- Keyframe animations with percentage-based timing
- Framework-agnostic animation (works with React, Vue, vanilla JS)
- Complex easing functions (spring, steps, cubic-bezier)

**Core features:**
- Timeline sequencing with relative positioning
- Powerful stagger utilities (grid, from center, easing)
- SVG morphing and path animations
- Built-in spring physics easing
- Keyframe support with flexible timing
- Small bundle size (~9KB gzipped)

## Core Concepts

### Basic Animation

The `anime()` function creates animations:

```javascript
import anime from 'animejs'

anime({
  targets: '.element',
  translateX: 250,
  rotate: '1turn',
  duration: 800,
  easing: 'easeInOutQuad'
})
```

### Targets

Multiple ways to specify animation targets:

```javascript
// CSS selector
anime({ targets: '.box' })

// DOM elements
anime({ targets: document.querySelectorAll('.box') })

// Array of elements
anime({ targets: [el1, el2, el3] })

// JavaScript object
const obj = { x: 0 }
anime({ targets: obj, x: 100 })
```

### Animatable Properties

**CSS Properties:**
```javascript
anime({
  targets: '.element',
  translateX: 250,
  scale: 2,
  opacity: 0.5,
  backgroundColor: '#FFF'
})
```

**CSS Transforms (Individual):**
```javascript
anime({
  targets: '.element',
  translateX: 250,   // Individual transform
  rotate: '1turn',   // Not 'transform: rotate()'
  scale: 2
})
```

**SVG Attributes:**
```javascript
anime({
  targets: 'path',
  d: 'M10 80 Q 77.5 10, 145 80', // Path morphing
  fill: '#FF0000',
  strokeDashoffset: [anime.setDashoffset, 0] // Line drawing
})
```

**JavaScript Objects:**
```javascript
const obj = { value: 0 }
anime({
  targets: obj,
  value: 100,
  round: 1,
  update: () => console.log(obj.value)
})
```

### Timeline

Create complex sequences with precise control:

```javascript
const timeline = anime.timeline({
  duration: 750,
  easing: 'easeOutExpo'
})

timeline
  .add({
    targets: '.box1',
    translateX: 250
  })
  .add({
    targets: '.box2',
    translateX: 250
  }, '-=500') // Start 500ms before previous animation ends
  .add({
    targets: '.box3',
    translateX: 250
  }, '+=200') // Start 200ms after previous animation ends
```

## Common Patterns

### 1. Stagger Animation (Sequential Reveal)

```javascript
anime({
  targets: '.stagger-element',
  translateY: [100, 0],
  opacity: [0, 1],
  delay: anime.stagger(100), // Increase delay by 100ms
  easing: 'easeOutQuad',
  duration: 600
})
```

### 2. Stagger from Center

```javascript
anime({
  targets: '.grid-item',
  scale: [0, 1],
  delay: anime.stagger(50, {
    grid: [14, 5],
    from: 'center', // Also: 'first', 'last', index, [x, y]
    axis: 'x'       // Also: 'y', null
  }),
  easing: 'easeOutQuad'
})
```

### 3. SVG Line Drawing

```javascript
anime({
  targets: 'path',
  strokeDashoffset: [anime.setDashoffset, 0],
  easing: 'easeInOutQuad',
  duration: 2000,
  delay: (el, i) => i * 250
})
```

### 4. SVG Morphing

```javascript
anime({
  targets: '#morphing-path',
  d: [
    { value: 'M10 80 Q 77.5 10, 145 80' }, // Start shape
    { value: 'M10 80 Q 77.5 150, 145 80' }  // End shape
  ],
  duration: 2000,
  easing: 'easeInOutQuad',
  loop: true,
  direction: 'alternate'
})
```

### 5. Timeline Sequence

```javascript
const tl = anime.timeline({
  easing: 'easeOutExpo',
  duration: 750
})

tl.add({
  targets: '.title',
  translateY: [-50, 0],
  opacity: [0, 1]
})
.add({
  targets: '.subtitle',
  translateY: [-30, 0],
  opacity: [0, 1]
}, '-=500')
.add({
  targets: '.button',
  scale: [0, 1],
  opacity: [0, 1]
}, '-=300')
```

### 6. Keyframe Animation

```javascript
anime({
  targets: '.element',
  keyframes: [
    { translateX: 100 },
    { translateY: 100 },
    { translateX: 0 },
    { translateY: 0 }
  ],
  duration: 4000,
  easing: 'easeInOutQuad',
  loop: true
})
```

### 7. Scroll-Triggered Animation

```javascript
const animation = anime({
  targets: '.scroll-element',
  translateY: [100, 0],
  opacity: [0, 1],
  easing: 'easeOutQuad',
  autoplay: false
})

window.addEventListener('scroll', () => {
  const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight)
  animation.seek(animation.duration * scrollPercent)
})
```

## Integration Patterns

### With React

```javascript
import { useEffect, useRef } from 'react'
import anime from 'animejs'

function AnimatedComponent() {
  const ref = useRef(null)

  useEffect(() => {
    const animation = anime({
      targets: ref.current,
      translateX: 250,
      duration: 800,
      easing: 'easeInOutQuad'
    })

    return () => animation.pause()
  }, [])

  return <div ref={ref}>Animated</div>
}
```

### With Vue

```javascript
export default {
  mounted() {
    anime({
      targets: this.$el,
      translateX: 250,
      duration: 800
    })
  }
}
```

### Path Following Animation

```javascript
const path = anime.path('#motion-path')

anime({
  targets: '.element',
  translateX: path('x'),
  translateY: path('y'

Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 2b2fd87

Download folder ↗
npm install
npm install animejs
npm install --save-dev @types/animejs

Commands as the repository documents them: shown, never run by us. Our verdict covers commit 2b2fd871ca33 only.

Works in which agents?

What its own text says, not a test

AgentStatusMore
CursorMentioned in its text, not testedSkills for Cursor · About Cursor
“Mentioned” means the skill’s text names the agent. We have not run it there.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 2b2fd871ca33

README badge

For maintainers · shows the latest audit

ModelsAtlas: SAFE BMODELSATLASSAFE · B
[![ModelsAtlas: SAFE B](https://modelsatlas.com/skills/freshtechbro/animejs/badge.svg)](https://modelsatlas.com/skills/freshtechbro/animejs/)

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Questions about animejs

What does the animejs skill do?
A comprehensive collection of Claude Code skills for modern web development, specializing in 3D graphics, animation, and interactive web experiences.
Is animejs safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can animejs access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
Which assistants does animejs work with?
Its documentation mentions cursor. That is what the text claims, not a compatibility test we ran.
How current is this page?
The grade is for one exact copy of the source (2b2fd871ca33), read on 2026-10-22. The repository is watched, and a new audit runs when it changes — this is the first audit.

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