Agent skill · Audited from source

flutter-build-responsive-layout

skill · flutter/skillsBSD-3-Clause licenceAudited 29 Oct 2026 · source bb74402d114f

★ 3,121pushed 2 days ago
✓SAFEGrade B · 89/100 · 29 Oct 2026 · bb74402
3,121repo stars · whole flutter/skills

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit bb74402d114f and found no filesystem, network or shell access and no hard-coded secrets. What it does: Use `LayoutBuilder`, `MediaQuery`, or `Expanded/Flexible` to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.

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Cite this page

ModelsAtlas. “flutter-build-responsive-layout (flutter/skills)”. Retrieved 29 Oct 2026. https://modelsatlas.com/skills/flutter/flutter-build-responsive-layout

Trust audit

Audit 0.4.1 · source read 29 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha bb74402d114f · 29 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

  • Publisherflutter GitHub organizationOwner of the repository this skill is read from
  • Source folderflutter/skills/skills/flutter-build-responsive-layoutThe exact folder we audited
  • LicenceBSD-3-ClauseAs the repository states it
  • Commit pinned for this verdictbb74402d114fA new audit runs when the source changes
  • Repository statusNot archivedLast push 2 days ago
  • Sandboxed runNot runSkills are read, not executed; layer L4 is skipped

What it tells the agent

Full source on GitHub ↗

Its description: Use `LayoutBuilder`, `MediaQuery`, or `Expanded/Flexible` to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.

---
name: flutter-build-responsive-layout
description: Use `LayoutBuilder`, `MediaQuery`, or `Expanded/Flexible` to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.
metadata:
  model: models/gemini-3.1-pro-preview
  last_modified: Tue, 21 Apr 2026 20:17:40 GMT
---
# Implementing Adaptive Layouts

## Contents
- [Space Measurement Guidelines](#space-measurement-guidelines)
- [Widget Sizing and Constraints](#widget-sizing-and-constraints)
- [Device and Orientation Behaviors](#device-and-orientation-behaviors)
- [Workflow: Constructing an Adaptive Layout](#workflow-constructing-an-adaptive-layout)
- [Workflow: Optimizing for Large Screens](#workflow-optimizing-for-large-screens)
- [Examples](#examples)

## Space Measurement Guidelines
Determine the available space accurately to ensure layouts adapt to the app window, not just the physical device.

*   **Use `MediaQuery.sizeOf(context)`** to get the size of the entire app window.
*   **Use `LayoutBuilder`** to make layout decisions based on the parent widget's allocated space. Evaluate `constraints.maxWidth` to determine the appropriate widget tree to return.
*   **Do not use `MediaQuery.orientationOf` or `OrientationBuilder`** near the top of the widget tree to switch layouts. Device orientation does not accurately reflect the available app window space.
*   **Do not check for hardware types** (e.g., "phone" vs. "tablet"). Flutter apps run in resizable windows, multi-window modes, and picture-in-picture. Base all layout decisions strictly on available window space.

## Widget Sizing and Constraints
Understand and apply Flutter's core layout rule: **Constraints go down. Sizes go up. Parent sets position.**

*   **Distribute Space:** Use `Expanded` and `Flexible` within `Row`, `Column`, or `Flex` widgets.
    *   Use `Expanded` to force a child to fill all remaining available space (equivalent to `Flexible` with `fit: FlexFit.tight` and a `flex` factor of 1.0).
    *   Use `Flexible` to allow a child to size itself up to a specific limit while still expanding/contracting. Use the `flex` factor to define the ratio of space consumption among siblings.
*   **Constrain Width:** Prevent widgets from consuming all horizontal space on large screens. Wrap widgets like `GridView` or `ListView` in a `ConstrainedBox` or `Container` and define a `maxWidth` in the `BoxConstraints`.
*   **Lazy Rendering:** Always use `ListView.builder` or `GridView.builder` when rendering lists with an unknown or large number of items.

## Device and Orientation Behaviors
Ensure the app behaves correctly across all device form factors and input methods.

*   **Do not lock screen orientation.** Locking orientation causes severe layout issues on foldable devices, often resulting in letterboxing (the app centered with black borders). Android large format tiers require both portrait and landscape support.
*   **Fallback for Locked Orientation:** If business requirements strictly mandate a locked orientation, use the `Display API` to retrieve physical screen dimensions instead of `MediaQuery`. `MediaQuery` fails to receive the larger window size in compatibility modes.
*   **Support Multiple Inputs:** Implement support for basic mice, trackpads, and keyboard shortcuts. Ensure touch targets are appropriately sized and keyboard navigation is accessible.

## Workflow: Constructing an Adaptive Layout

Follow this workflow to implement a layout that adapts to the available `BoxConstraints`.

**Task Progress:**
- [ ] Identify the target widget that requires adaptive behavior.
- [ ] Wrap the widget tree in a `LayoutBuilder`.
- [ ] Extract the `constraints.maxWidth` from the builder callback.
- [ ] Define an adaptive breakpoint (e.g., `largeScreenMinWidth = 600`).
- [ ] **If `maxWidth > largeScreenMinWidth`:** Return a large-screen layout (e.g., a `Row` placing a navigation sidebar and content area side-by-side).
- [ ] **If `maxWidth <= largeScreenMinWidth`:** Return a small-screen layout (e.g., a `Column` or standard navigation-style approach).
- [ ] Run validator -> resize the application window -> review layout transitions -> fix overflow errors.

## Workflow: Optimizing for Large Screens

Follow this workflow to prevent UI elements from stretching unnaturally on large displays.

**Task Progress:**
- [ ] Identify full-width components (e.g., `ListView`, text blocks, forms).
- [ ] **If optimizing a list:** Convert `ListView.builder` to `GridView.builder` using `SliverGridDelegateWithMaxCrossAxisExtent` to automatically adjust column counts based on window size.
- [ ] **If optimizing a form or text block:** Wrap the component in a `ConstrainedBox`.
- [ ] Apply `BoxConstraints(maxWidth: [optimal_width])` to the `ConstrainedBox`.
- [ ] Wrap the `ConstrainedBox` in a `Center` widget to keep the constrained content centered on large screens.
- [ ] Run validator -> test on desktop/tablet target -> review horizontal stretching -> adjust `maxWidth` or grid extents.

## Examples

### Adaptive Layout using LayoutBuilder
Demonstrates switching between a mobile and desktop layout based on available width.

```dart
import 'package:flutter/material.dart';

const double largeScreenMinWidth = 600.0;

class AdaptiveLayout extends StatelessWidget {
  const AdaptiveLayout({super.key});

  @override
  Widget build(BuildContext context) {
    return LayoutBuilder(
      builder: (context, constraints) {
        if (constraints.maxWidth > largeScreenMinWidth) {
          return _buildLargeScreenLayout();
        } else {
          return _buildSmallScreenLayout();
        }
      },
    );
  }

  Widget _buildLargeScreenLayout() {
    return Row(
      children: [
        const SizedBox(width: 250, child: Placeholder(color: Colors.blue)),
        const VerticalDivider(width: 1),
        Expanded(child: const Placeholder(color: Colors.green)),
      ],
    );
  }

  Widget _buildSmallScreenLayout() {
    return const

Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit bb74402

Download folder ↗
git clone https://github.com/flutter/skills
git -C skills checkout bb74402d114f

The author documents no install command, so this uses the repository directly. Our verdict covers commit bb74402d114f only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source bb74402d114f

README badge

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Questions about flutter-build-responsive-layout

Is flutter-build-responsive-layout safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can flutter-build-responsive-layout access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (bb74402d114f), read on 2026-10-29. The repository is watched, and a new audit runs when it changes — this is the first audit.

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