Seedance VfxSAFE
Comprehensive production pipeline for quad-modal AI filmmaking with Seedance 2.0
Overview
Comprehensive production pipeline for quad-modal AI filmmaking with Seedance 2.0
b11e1df49a75OBSERVED · 2026-10-13Host compatibility
What the documentation claims. We have not run a compatibility test.
| Host | Status | Notes |
|---|---|---|
| openclaw | mentioned |
What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: seedance-vfx
description: "This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0."
license: MIT
user-invocable: true
tags:
- vfx
- particles
- effects
- seedance-20
metadata:
version: "6.7.0"
updated: "2026-08-01"
parent: "seedance-20"
author: "Iamemily2050 (@iamemily2050)"
repository: "https://github.com/Emily2040/seedance-2.0"
openclaw:
emoji: "🎬"
homepage: "https://github.com/Emily2040/seedance-2.0"
---
# seedance-vfx
Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the [Director's Read](../../references/directors-read.md), classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.
VFX prompts need material behavior, source, timing, and consequence. Treat every effect as physical: it starts somewhere, interacts with light and objects, changes over time, and ends in a visible state. Avoid generic words such as magical, explosive, or cinematic unless they are translated into particles, fluids, smoke, light, debris, deformation, or energy behavior.
## Intent
The user wants wonder, and wonder dies the moment it stops obeying physics. This skill's purpose is magic with a budget of cause and effect: every effect has a source, a journey, and an ending, so the impossible reads as witnessed rather than rendered.
## Effects Contract
State: effect source, material, motion path, interaction with light, interaction with objects, dissipation, and endpoint.
| Effect | Prompt-ready phrase | Stability note |
|---|---|---|
| Product particles | `gold dust particles spiral from behind the logo, catch the backlight, then settle on the table` | Keep logo and bottle rigid. |
| Energy | `thin blue electrical arcs crawl along the cable, briefly illuminating fingerprints on the plug` | Keep arcs attached to source. |
| Smoke | `cold white vapor rolls over the rim, sinks down the glass, and thins near the tabletop` | Describe density and direction. |
| Transformation | `paper edge chars inward from the corner, flakes curl and fall, final logo remains untouched` | Protect identity anchor. |
| Weather | `wind pushes rain diagonally across the frame, puddles ripple outward from each step` | Tie weather to surfaces. |
## VFX Integration Rules
Use one hero effect per clip. Anchor the source to a clear object or body part. Make the effect respect gravity, wind, collision, reflection, and occlusion. For VFX near faces, hands, logos, or text, keep the core identity stable and place the effect around it rather than through it.
## Timing and Dissipation
Effects need an endpoint: settle, fade, evaporate, freeze, collapse, glow out, or leave residue. If the effect is complex, use a three-step timing phrase: `forms -> travels -> dissipates`. Avoid perpetual effects with no consequence because they often become noisy overlays.
## Output Contract
Return the VFX contract, stability constraints, and a compact prompt-ready phrase.Trust audit
SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (0)
No findings outside the package's declared scope.
Gates applied: no_behavioural_pass.
b11e1df49a75full audit observations/trust-audit/skill/emily2040__seedance-vfx.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-13 | b11e1df49a75 | SAFE | B | 89 | first audit |
Questions
What does the Seedance Vfx skill do?
Comprehensive production pipeline for quad-modal AI filmmaking with Seedance 2.0
Is Seedance Vfx safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Seedance Vfx access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
Which assistants does Seedance Vfx work with?
Its documentation mentions openclaw. That is what the text claims, not a compatibility test we ran.
How current is this page?
The grade is for one exact copy of the source (b11e1df49a75), read on 2026-10-13. The repository is watched, and a new audit runs when it changes — this is the first audit.