Agent skill · Audited from source
audioaccessorykit
skill · dpearson2699/swift-ios-skillsNOASSERTION licenceAudited 28 Oct 2026 · source 8c7069c512a0
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 8c7069c512a0 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Support automatic audio switching for paired third-party Bluetooth headphones or earbuds with AudioAccessoryKit. Use when a companion app registers an audio accessory, an app extension reports worn/removed placement or…
Cite
Cite this page
ModelsAtlas. “audioaccessorykit (dpearson2699/swift-ios-skills)”. Retrieved 28 Oct 2026. https://modelsatlas.com/skills/dpearson2699/audioaccessorykit
Trust audit
Audit 0.4.1 · source read 28 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 13,985 of 14,816 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 8c7069c512a0 · 28 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- Publisherdpearson2699 GitHub userOwner of the repository this skill is read from
- Source folderdpearson2699/swift-ios-skills/skills/audioaccessorykitThe exact folder we audited
- LicenceNOASSERTIONAs the repository states it
- Commit pinned for this verdict8c7069c512a0A new audit runs when the source changes
- Repository statusNot archivedLast push 88 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Support automatic audio switching for paired third-party Bluetooth headphones or earbuds with AudioAccessoryKit. Use when a companion app registers an audio accessory, an app extension reports worn/removed placement or…
---
name: audioaccessorykit
description: "Support automatic audio switching for paired third-party Bluetooth headphones or earbuds with AudioAccessoryKit. Use when a companion app registers an audio accessory, an app extension reports worn/removed placement or connected source-device changes, or AccessoryControlDevice capabilities and errors need handling. Do not use for general AVAudioSession routing, Bluetooth transport, or initial accessory pairing."
---
# AudioAccessoryKit
Automatic audio switching support and intelligent audio routing inputs for
third-party audio accessories. Enables companion apps to register audio
accessory configuration with the system, and app extensions to report placement
and connected source changes that help the system switch audio output.
Available iOS 26.4+ / iPadOS 26.4+.
> **Beta-sensitive.** AudioAccessoryKit is new in iOS 26.4. Re-check current
> Apple documentation before relying on specific API details.
AudioAccessoryKit builds on top of AccessorySetupKit. The accessory must first
be paired via AccessorySetupKit before it can be registered for audio features.
The central type is `AccessoryControlDevice`, which registers a
`Configuration` from the container app and applies ongoing configuration updates
from the app extension.
## Contents
- [Setup](#setup)
- [Session Management](#session-management)
- [Audio Switching](#audio-switching)
- [Device Placement](#device-placement)
- [Connected Audio Sources](#connected-audio-sources)
- [Feature Discovery](#feature-discovery)
- [Error Handling](#error-handling)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
## Setup
### Prerequisites
1. Pair the accessory over Bluetooth using AccessorySetupKit. This yields an
`ASAccessory` object.
2. Import the frameworks where needed in the container app and extension:
```swift
import AccessorySetupKit
import AudioAccessoryKit
```
### Framework Availability
| Platform | Minimum Version |
|---|---|
| iOS | 26.4+ |
| iPadOS | 26.4+ |
In the current Xcode 26.6 toolchain, AudioAccessoryKit is present in the device
SDK but not the iPhone Simulator 26.5 SDK. Use a physical-device destination
for this target. If the rest of the app must build for Simulator, isolate target
membership or guard the import and implementation with
`#if canImport(AudioAccessoryKit)` and provide a simulator stub.
## Session Management
### Registering an Accessory
After pairing via AccessorySetupKit, register the accessory from the container
app by passing an `AccessoryControlDevice.Configuration` that describes the
capabilities and any initial state the accessory supports:
```swift
let accessory: ASAccessory // Obtained from AccessorySetupKit pairing
let configuration = AccessoryControlDevice.Configuration(
devicePlacement: .offHead,
deviceCapabilities: [.audioSwitching, .placement]
)
try await AccessoryControlDevice.register(accessory, configuration)
```
Registration activates the specified capabilities and gives the system the
configuration it needs to participate in audio routing decisions.
### Retrieving the Current Configuration
In the app extension, access the device's current configuration using the
static `current(for:)` method:
```swift
let device = try AccessoryControlDevice.current(for: accessory)
let currentConfig = device.configuration
```
This returns the `AccessoryControlDevice` instance associated with the paired
`ASAccessory`. The device exposes both the `accessory` reference and the
current `configuration`. Apple marks `current(for:)` as app-extension-only.
### Updating Configuration
In the app extension, push configuration changes to the system with
`update(_:)`. Only update fields for capabilities that were declared during
registration:
```swift
let device = try AccessoryControlDevice.current(for: accessory)
var config = device.configuration
config.devicePlacement = .onHead
try await device.update(config)
```
Treat this as a gated write workflow: confirm registration declared the
capability, copy and mutate `device.configuration`, then `try await update(_:)`.
The method returns no configuration value; update an app-side mirror only after
the call succeeds. On failure, use the disposition in
[Error Handling](#error-handling). Apple marks `update(_:)` as
app-extension-only.
## Audio Switching
Automatic audio switching lets the system intelligently route audio output to
the correct device based on placement and connected sources.
### Enabling Audio Switching
Declare `.audioSwitching` during the canonical registration flow above. Include
`.placement` and an initial placement only when the accessory can report ongoing
placement changes.
### Capabilities
Automatic switching commonly uses these `AccessoryControlDevice.Capabilities`:
| Capability | Purpose |
|---|---|
| `.audioSwitching` | Device supports automatic audio switching |
| `.placement` | Device can report its physical placement |
Combine capabilities as needed. Do not declare `.placement` unless the
accessory can keep the system updated with real placement state.
## Device Placement
Report the physical position of the accessory from the app extension to help the
system make routing decisions. Update placement whenever the accessory detects a
position change.
### Placement Values
`AccessoryControlDevice.Placement` defines four cases:
| Placement | Meaning |
|---|---|
| `.inEar` | Accessory is seated in the ear (e.g., earbuds) |
| `.onHead` | Accessory is on the head (e.g., headband headphones) |
| `.overTheEar` | Accessory is over the ear (e.g., over-ear headphones) |
| `.offHead` | Accessory is not being worn |
### Updating Placement
```swift
config.devicePlacement = .inEar
```
Apply this mutation within the canonical current→copy→update sequence above.
Common transitions:
- `.offHead` to `.onHead` or `.inEar` when the user puts on the accessory
- `.onHead` or `.inEar` to `.offHead` when removed
- Update promptly oExcerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 8c7069c
git clone https://github.com/dpearson2699/swift-ios-skills git -C swift-ios-skills checkout 8c7069c512a0
The author documents no install command, so this uses the repository directly. Our verdict covers commit 8c7069c512a0 only.
Works in
The author has not said which agents this skill supports, and we have not tested it in any.
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
8c7069c512a0
README badge
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Questions about audioaccessorykit
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Sources
- github.com/dpearson2699/swift-ios-skills/tree/main/skills/audioa — the audited source at commit 8c7069c512a0 and every finding aboveObserved · 28 Oct 2026
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