Atlas / Skills / donchitos / Smoke Check

Smoke CheckSAFE

skills/donchitos/smoke-check

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
1 documented
License
MIT
Stars
25,788
01

Overview

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Read from source at commit 42a36917b8beOBSERVED · 2026-10-06
02

Host compatibility

What the documentation claims. We have not run a compatibility test.

HostStatusNotes
cursormentioned
03

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: smoke-check
description: "Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready."
argument-hint: "[sprint | quick | --platform pc|console|mobile|all]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Bash, Write, AskUserQuestion, Bash(bash "*/.claude/skills/smoke-check/../../hooks/yaml-helper.sh" resolve_config *)
model: sonnet
---

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,qa.level,testing.strict`



# Smoke Check

This skill is the gate between "implementation done" and "ready for QA
hand-off". It runs the automated test suite, checks for test coverage gaps,
batch-verifies critical paths with the developer, and produces a PASS/FAIL
report.

The rule is simple: **a build that fails smoke check does not go to QA.**
Handing a broken build to QA wastes their time and demoralises the team.

**Output:** `production/qa/smoke-[date].md`

---

Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
(collaborative asks always · guided major-only · autonomous logs and proceeds;
`automation_always_ask` categories always prompt).

**`qa.level`**: at `minimal`, smoke-check is **optional** — if
run, a FAIL is advisory and never blocks hand-off, and a project with no game
tests is checked by its build, launch and critical paths alone (Phase 1 step 1); at `standard`, it is required
before a phase transition; at `full`, before every commit. This sits in front of
the Phase 6 `testing.strict.config` resolution (which only matters once a smoke run
gates). Distinct axis from `workflow`.

## Parse Arguments

Arguments can be combined: `/smoke-check sprint --platform console`

**Base mode** (first argument, default: `sprint`):
- `sprint` — full smoke check against the current sprint's stories
- `quick` — skip coverage scan (Phase 3) and Batch 3; use for rapid re-checks

**Platform flag** (`--platform`, default: none):
- `--platform pc` — add PC-specific checks (keyboard, mouse, windowed mode)
- `--platform console` — add console-specific checks (gamepad, TV safe zones,
  platform certification requirements)
- `--platform mobile` — add mobile-specific checks (touch, portrait/landscape,
  battery/thermal behaviour)
- `--platform all` — add all platform variants; output per-platform verdict table

If `--platform` is provided, Phase 4 adds platform-specific batches and
Phase 5 outputs a per-platform verdict table in addition to the overall verdict.

---

## Phase 1: Detect Test Setup

Before running anything, understand the environment:

0. **Config coherence**: run `bash .claude/scripts/project-coherence.sh`.

   It compares what `project.yaml` declares against the real project file, the
   installed engine binary, and the files `commands.*` name. This runs first
   because two of its checks are about *this skill's own inputs*: a
   `commands.test` naming a runner that does not exist, or a `commands.build`
   naming an export preset with no `export_presets.cfg`, will fail here and read
   as a broken build rather than as broken config.

   Report any `[DIFFERS]` lines in the report's Environment section. They do not
   by themselves decide the verdict -- but a smoke check run against a project
   whose declared engine is not the installed one is worth saying out loud.

1. **Test framework check**: verify that **game** test files exist — not merely
   that `tests/` does. Check the engine's **test root** (from step 3; the table
   is in `.claude/docs/directory-structure.md` — Godot `tests/unit/` and
   `tests/integration/`, Unity `Assets/Tests/`, Unreal
   `Source/*/Private/Tests/`) and `tests/smoke/` for actual test files. A
   **test file** is one the engine's test runner executes — a `*_test.gd` suite,
   a C# test class, an Unreal automation test source. Markdown checklists do not
   count: `/test-setup` always writes `tests/smoke/critical-paths.md`, and
   counting it would hide exactly the zero-test state this step exists to catch.
   If none are found **at `qa.level: minimal`**, tests are waived at this level:
   record the automated row as `WAIVED — qa.level: minimal, no game tests`, skip
   the test run in Phase 2 and all of Phase 3 (say so in one line each), run
   Phase 2's **build check**, and go on to Phase 4 — the build check and the
   launch and critical-path checks are the smoke check at this level, so
   a project with no tests can still reach PASS, but never without a run: a
   Batch 1 answer that the build was not launched this session leaves the
   verdict NOT ASSESSED.
   If none are found **at `standard` or `full`**, **deliver a NOT ASSESSED verdict — do not merely stop.**
   "Smoke check: **NOT ASSESSED — no game tests found** under
   [the test root] or `tests/smoke/`. Run `/test-setup` to scaffold the testing
   infrastructure, or point me at where tests live." Then stop.

   > A bare halt is the wrong shape here.
   > This is the state with the **least** information about build health, so it is
   > the last one that should exit without a verdict: the caller gets no
   > machine-readable outcome, and "the skill said nothing" is easy to read as
   > "nothing was wrong". Replacing a *wrong* verdict with *no* verdict is not an
   > improvement either — the honest result is the one that names what could not
   > be established.

   > **Do not gate on `tests/` existing.** `/test-setup` creates `tests/unit/`
   > and `tests/integration/` with placeholder files, so the directory tree is
   > present on any project that ran setup — whether or not a single game test
   > was ever written. Count actual test files instead; gated on the directory,
   > a project with no build and zero game tests passes this step.

2. **CI check**: check whether `.github/workflows/` contains a workflow file
   referencing tests. Note in the report whether CI is configured.

3. **Engine detection**: read `engine.name` from `project.yaml`; if that key
   is absent or em
04

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-06 · audit v0.4.1 · source sha 42a36917b8befull audit observations/trust-audit/skill/donchitos__smoke-check.json · Report an issue / request a re-scan
05

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-0642a36917b8beSAFEB89first audit
06

Questions

What does the Smoke Check skill do?

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Is Smoke Check safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Smoke Check access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

Which assistants does Smoke Check work with?

Its documentation mentions cursor. That is what the text claims, not a compatibility test we ran.

How current is this page?

The grade is for one exact copy of the source (42a36917b8be), read on 2026-10-06. The repository is watched, and a new audit runs when it changes — this is the first audit.

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