Atlas / Skills / donchitos / Playtest Report

Playtest ReportSAFE

skills/donchitos/playtest-report

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
25,745
01

Overview

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Read from source at commit 42a36917b8beOBSERVED · 2026-10-05
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: playtest-report
description: "Structured playtest report template, or turn existing playtest notes into structured feedback."
argument-hint: "[new|analyze path-to-notes] [--review full|lean|solo]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/playtest-report/../../hooks/yaml-helper.sh" resolve_config *)
model: sonnet
---

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation`

Resolved above — use as-is; `--review` overrides `review_mode` for this run. No
block → defaults in `.claude/docs/config-resolution.md`.



## Phase 1: Parse Arguments


See `.claude/docs/director-gates.md` for the full check pattern. Individual gate definitions live in `.claude/docs/director-gates/[gate-id].md` — the spawned agent reads its own gate file; do not read it in the parent session.


Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
(collaborative asks always · guided major-only · autonomous logs and proceeds;
`automation_always_ask` categories always prompt).

Determine the mode:

- `new` → generate a blank playtest report template. This mode ends after
  Phase 2A: a blank template has nothing to route, review or save.
- `analyze [path]` → read raw notes and fill in the template with structured findings
- No argument → ask via `AskUserQuestion`: `[A] New blank template` /
  `[B] Analyze notes — I'll give you the path`

---

## Phase 2A: New Template Mode

Generate this template and output it to the user:

```markdown
# Playtest Report

## Session Info
- **Date**: [Date]
- **Build**: [Version/Commit]
- **Duration**: [Time played]
- **Tester**: [Name/ID]
- **Platform**: [PC/Console/Mobile]
- **Input Method**: [KB+M / Gamepad / Touch]
- **Session Type**: [First time / Returning / Targeted test]

## Test Focus
[What specific features or flows were being tested]

## First Impressions (First 5 minutes)
- **Understood the goal?** [Yes/No/Partially]
- **Understood the controls?** [Yes/No/Partially]
- **Emotional response**: [Engaged/Confused/Bored/Frustrated/Excited]
- **Notes**: [Observations]

## Gameplay Flow
### What worked well
- [Observation 1]

### Pain points
- [Issue 1 -- Severity: High/Medium/Low]

### Confusion points
- [Where the player was confused and why]

### Moments of delight
- [What surprised or pleased the player]

## Bugs Encountered
| # | Description | Severity | Reproducible |
|---|-------------|----------|-------------|

## Feature-Specific Feedback
### [Feature 1]
- **Understood purpose?** [Yes/No]
- **Found engaging?** [Yes/No]
- **Suggestions**: [Tester suggestions]

## Quantitative Data (if available)
- **Deaths**: [Count and locations]
- **Time per area**: [Breakdown]
- **Items used**: [What and when]
- **Features discovered vs missed**: [List]

## Overall Assessment
- **Would play again?** [Yes/No/Maybe]
- **Difficulty**: [Too Easy / Just Right / Too Hard]
- **Pacing**: [Too Slow / Good / Too Fast]
- **Session length preference**: [Shorter / Good / Longer]

## Top 3 Priorities from this session
1. [Most important finding]
2. [Second priority]
3. [Third priority]
```

In `new` mode, stop here with: Verdict: **COMPLETE** — blank template output; nothing saved.

---

## Phase 2B: Analyze Mode

Read the raw notes at the provided path. Cross-reference with existing design documents. Fill in the template above with structured findings. Flag any playtest observations that conflict with design intent.

An observation that describes a defect — a crash, a framerate drop, a softlock,
something that plainly breaks rather than plays badly — goes in the **Bugs
Encountered** table, not under Gameplay Flow → Pain points, and is routed as a
bug in Phase 3. Pain points are for how the game feels to play.

---

## Phase 3: Action Routing

Categorize all findings into four buckets:

- **Design changes needed** — fun issues, player confusion, broken mechanics, observations that conflict with the GDD's intended experience
- **Balance adjustments** — numbers feel wrong, difficulty too spiked or too flat
- **Bug reports** — clear implementation defects that are reproducible
- **Polish items** — not blocking progress, but friction or feel issues for later

Present the categorized list, then route:

- **Design changes:** "Run `/propagate-design-change [path]` on the affected design document to find downstream impacts before making changes."
- **Balance adjustments:** "Run `/balance-check [system]` to verify the full balance picture before tuning values."
- **Bugs:** "Use `/bug-report` to formally track these."
- **Polish items:** "Add to the polish backlog in `production/` when the team reaches that phase."

---

## Phase 3b: Creative Director Player Experience Review

**Review mode check** — apply before spawning CD-PLAYTEST:
- `solo` → skip. Note: "CD-PLAYTEST skipped — Solo mode." Proceed to Phase 4 (save the report).
- `lean` → skip (not a PHASE-GATE). Note: "CD-PLAYTEST skipped — Lean mode." Proceed to Phase 4 (save the report).
- `full` → spawn as normal.

After categorising findings, spawn `creative-director` via `Agent` using gate **CD-PLAYTEST** (`.claude/docs/director-gates/cd-playtest.md`).

Pass: the structured report content, game pillars and core fantasy (from
`design/gdd/game-concept.md`), the specific hypothesis being tested. **If
`game-concept.md` does not exist** — expected at `minimal`, where
`design/game-brief.md` replaces it — the brief has no pillars: pass its
one-sentence pitch and its "Who it's for / what they feel" line instead, and say
they stand in for pillars. If neither document exists, say so in the prompt:
*"No pillars available — assess against the hypothesis alone."* A director gate
handed silence about pillars will invent them.

Present the creative director's assessment before saving the report. If CONCERNS or REJECT, add a `## Creative Director Assessment` section to the report capturing the verdict and feedback. If APPROVE, no
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-05 · audit v0.4.1 · source sha 42a36917b8befull audit observations/trust-audit/skill/donchitos__playtest-report.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-0542a36917b8beSAFEB89first audit
05

Questions

What does the Playtest Report skill do?

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Is Playtest Report safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Playtest Report access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (42a36917b8be), read on 2026-10-05. The repository is watched, and a new audit runs when it changes — this is the first audit.

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