Atlas / Skills / donchitos / Create Epics

Create EpicsSAFE

skills/donchitos/create-epics

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
25,745
01

Overview

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Read from source at commit 42a36917b8beOBSERVED · 2026-10-05
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: create-epics
description: "Turn GDDs plus architecture into epics — one per architectural module, with untraced requirements. Then /create-stories [epic-slug]."
argument-hint: "[system-name | layer: foundation|core|feature|presentation | all] [--review full|lean|solo]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/create-epics/../../hooks/yaml-helper.sh" resolve_config *)
model: sonnet
---

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow,docs.density,story_granularity,system_overrides`

Resolved above — use as-is; `--review` overrides `review_mode`. No block →
defaults in `.claude/docs/config-resolution.md`.


# Create Epics

An epic is a named, bounded body of work that maps to one architectural module.
It defines **what** needs to be built and **who owns it architecturally**. It
does not prescribe implementation steps — that is the job of stories.

**Run this skill once per layer** as you approach that layer in development.
Do not create Feature layer epics until Core is nearly complete — the design
will have changed.

**Output:** `production/epics/[epic-slug]/EPIC.md` + `production/epics/index.md`

**Next step after each epic:** `/create-stories [epic-slug]`

**When to run:** After `/create-control-manifest` and `/architecture-review` pass
(at `full`). At `standard`, critical ADRs suffice, and a control manifest is
read if present. At
`minimal`, this skill is **optional and not part of the path** — `/create-stories`
synthesizes the epic from `design/game-brief.md` itself (Option A). If run anyway,
it decomposes directly from the brief with no GDD/ADR/manifest prerequisite.

> **At `minimal`, this skill is optional — `/create-stories` synthesizes the epic**
> (Option A). At that tier `/create-stories` reads `design/game-brief.md`
> directly, writes a lightweight implicit `production/epics/<slug>/EPIC.md`, and
> generates stories from the MVP list — so the path is `/brainstorm` →
> `/create-stories` → `/dev-story`, with no separate `/create-epics` or
> `/sprint-plan` step. **At `standard`/`full` an epic IS required**:
> `/create-stories` reads `production/epics/[slug]/EPIC.md`, and skipping this
> skill there leaves `/dev-story` with no story to implement — a dead end, not a
> shortcut.

---

## 1. Parse Arguments


See `.claude/docs/director-gates.md` for the full check pattern. Individual gate definitions live in `.claude/docs/director-gates/[gate-id].md` — the spawned agent reads its own gate file; do not read it in the parent session.


Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
(collaborative asks always · guided major-only · autonomous logs and proceeds;
`automation_always_ask` categories always prompt).

**`workflow`** (per `.claude/docs/workflow-modes.md`):

create-epics runs project-wide: it uses the project-level tier for its
prerequisite expectations and consults
`workflow_overrides.system_overrides.<system>` per-system when reading each
in-scope GDD. See "Workflow tier adjustment" in Step 2.

**`story_granularity`** — it sizes the
epic's story breakdown: expect **3–5** child stories per epic at `coarse` (the default, via `rigor: minimal`), **5–10**
at `balanced` (`rigor: standard`), **10–20** at `fine`.

**`docs.density`** — it controls the *depth* of each epic's written scope and
rationale, not the story count (that is `story_granularity`). `modes.rigor` sets
it alongside `workflow`; set `docs.density` explicitly to vary epic prose alone:
`terse` (the default, via `rigor: minimal`) = scope as bullets, one-line rationale; `balanced` = a scope paragraph
with light rationale (`rigor: standard`); `thorough` = full scope prose with governing-ADR
rationale and risk discussion. The EPIC.md tables (GDD requirements, governing
ADRs) are structural and stay whole at every density.

**Modes:**
- `/create-epics all` — process all systems in layer order
- `/create-epics layer: foundation` — Foundation layer only
- `/create-epics layer: core` — Core layer only
- `/create-epics layer: feature` — Feature layer only
- `/create-epics layer: presentation` — Presentation layer only
- `/create-epics [system-name]` — one specific system
- No argument — ask: "Which layer or system would you like to create epics for?"

---

## 2. Load Inputs

### Step 2a — Summary scan (fast, fail-open)

**At `minimal`, skip Steps 2a and 2b** — that tier decomposes from
`design/game-brief.md` and has no GDDs by design (see the tier note below). Read
the brief instead; if it is missing, report "No `design/game-brief.md` — run
`/start` or `/brainstorm` first" and stop.

**At `standard` and `full`, establish the denominator first.** Glob `design/gdd/*.md`, excluding the
non-system docs — `game-concept.md`, `systems-index.md`, `game-pillars.md`,
`gameplay-tags.md`, `entity-registry.md`, `fixture-swap-ledger.md`, any
`gdd-cross-review-*.md`, `sound-bible.md` — the set `gdd-structure-check.sh`
skips (the sound bible belongs in `design/audio/`; it is listed for projects
that still keep it at the earlier location). Call the
count **N**. If N is 0, there are no system GDDs — report "No system GDDs found
in `design/gdd/` — run `/design-system` first" and stop.

Scan for Summary sections:

```
Grep pattern="^## Summary" glob="design/gdd/*.md" output_mode="content" -A 5
```

Interpret the **M** matches against N. These are three different outcomes, and
a zero-match scan is **never** the same as "nothing in scope":

| Result | Meaning | Action |
|---|---|---|
| **M = N** | Every GDD has a Summary. | For `layer:`/`[system-name]` modes, use the Summary Quick-reference (Layer/Priority) to pick the in-scope set; skip full-reading the rest. |
| **0 < M < N** | Partial adoption — older GDDs predate `## Summary`. | Scope the M by their Summaries; determine the scope of the **N − M** unmatched from `systems-index.md` (layer/priority) and full-read those. |
| **0 m
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-05 · audit v0.4.1 · source sha 42a36917b8befull audit observations/trust-audit/skill/donchitos__create-epics.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-0542a36917b8beSAFEB89first audit
05

Questions

What does the Create Epics skill do?

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

Is Create Epics safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Create Epics access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (42a36917b8be), read on 2026-10-05. The repository is watched, and a new audit runs when it changes — this is the first audit.

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