Balance CheckCAUTION
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Overview
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
42a36917b8beOBSERVED · 2026-10-05What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: balance-check
description: "Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'."
argument-hint: "[system-name|path-to-data-file]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, AskUserQuestion, Bash(bash "*/.claude/skills/balance-check/../../hooks/yaml-helper.sh" resolve_config *)
model: sonnet
---
!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation`
Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
(collaborative asks always · guided major-only · autonomous logs and proceeds;
`automation_always_ask` categories always prompt).
## Insufficient input — check this before producing any report
**If the inputs this skill needs do not exist, the answer is "could not run" —
not a filled-in report.** Check first, and stop if the check fails.
1. List the inputs this skill reads (data files, prior reports, profiler output,
test results, registries, source code).
2. For each, record `FOUND` or `ABSENT` — not "assumed present".
3. If any input required for a section is ABSENT, that section is
**`NOT ASSESSED — NO DATA`**. Do not estimate it, do not infer it from an
adjacent artifact, and do not leave a mandated cell to be filled by whoever
reads the template next.
4. If **every** required input is ABSENT, stop and report
**`NOT ASSESSED — NO DATA`** as the whole verdict, naming what was missing and
which skill produces it.
**A verdict of `NOT ASSESSED` is a success.** It is the correct, useful answer to
"what does the data say?" when there is no data. The failure mode this prevents is
specific and has been observed in practice: report templates whose verdict
enum had no "could not run" state produced **false clean passes** — an asset audit
returning COMPLIANT on a project with no assets and no standards, and a
performance profile reporting ">99% headroom against a 16.67ms budget" with zero
profiler data and no budget ever set.
**Absence of evidence is never evidence of absence.** A scan that finds no
matches because there are no files to scan has not verified anything. Say which of
the two happened — a reader cannot tell from a green result.
---
## Phase 1: Identify Balance Domain
Determine the balance domain from `$ARGUMENTS` — the whole string, since a data-file path may contain spaces:
- **Combat** → weapon/ability DPS, time-to-kill, damage type interactions
- **Economy** → resource faucets/sinks, acquisition rates, item pricing
- **Progression** → XP/power curves, dead zones, power spikes
- **Loot** → rarity distribution, pity timers, inventory pressure
- **File path given** → load that file directly and infer domain from content
If no argument, ask the user which system to check.
---
## Phase 2: Read Data Files
Read relevant files from `assets/data/` and `design/balance/` for the identified domain.
Note every file read — they will appear in the Data Sources section of the report.
---
## Phase 3: Read Design Document
**Registry first.** If `design/registry/entities.yaml` exists, read it before the
GDD. Its `constants` and `formulas` sections hold the cross-GDD named values and
output ranges — the balance targets — already distilled, each with a `source:`
GDD and any `revised:` date:
```
Grep pattern="^ - name:" path="design/registry/entities.yaml" output_mode="content" -A 6
```
Take the intended values from the registry for any constant or formula it lists
(the `constants:` and `formulas:` blocks); these are the authoritative cross-doc
figures a GDD must not contradict. **If `design/registry/entities.yaml` does not
exist or has no entries** (it ships as an empty stub until `/design-system`
populates it), skip this and use the GDD alone.
Then read the GDD for the system from `design/gdd/` to understand intended design
targets, tuning knobs, and expected value ranges — for anything the registry did
not already supply. This is the baseline for "correct" behaviour.
If the data files are FOUND but neither source gives targets for this domain,
the sections that judge against targets (Outliers Detected, and Progression
Analysis where the domain has a curve) are `NOT ASSESSED — NO DATA`. Each one names what was missing — the
GDD it looked for in `design/gdd/`, and whether the registry was absent or empty
— and names `/design-system`, which writes both.
---
## Phase 4: Perform Analysis
**Every domain: compare each value with its target.** For each named value in the
data files, take its target from Phase 3 — a registry constant's `value`, a
registry formula's `output_range`, or the range the GDD states — and compare. A
value outside its target is a row in Outliers Detected (`player_damage_base` 140
against 90–110). A value with no target anywhere is neither in range nor an
outlier: list it under Values That Need Attention as `no stated range — not judged`.
Then run domain-specific checks:
**Combat balance:**
- Calculate DPS for all weapons/abilities at each power tier
- Check time-to-kill at each tier
- Identify any options that dominate all others (strictly better)
- Check if defensive options can create unkillable states
- Verify damage type/resistance interactions are balanced
**Economy balance:**
- Map all resource faucets and sinks with flow rates
- Project resource accumulation over time
- Check for infinite resource loops
- Verify gold sinks scale with gold generation
- Check if any items are never worth purchasing
**Progression balance:**
- Plot the XP curve and power curve
- Check for dead zones (no meaningful progression for too long)
- Check for power spikes (sudden jumps in capability)
- Verify content gates align with expected player power
- Check if skip/grind strategies break intended pacing
**Loot balance:**
- Calculate expected time to acquire each rarity tier
- Check pity timer math
- Verify no loot is strictly useless at any stage
- Check inventory pressure vs acquisition rate
--Trust audit
CAUTIONgrade B · trust 89/100 Install with care. The audit found things worth knowing before you trust its output.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | WARN |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (1)
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or
Gates applied: no_behavioural_pass.
42a36917b8befull audit observations/trust-audit/skill/donchitos__balance-check.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-05 | 42a36917b8be | CAUTION | B | 89 | first audit |
Questions
What does the Balance Check skill do?
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Is Balance Check safe to install?
With care. The audit graded it B (89/100) and found 1 thing worth knowing before you trust this skill, listed below with the exact line each was found on.
What can Balance Check access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (42a36917b8be), read on 2026-10-05. The repository is watched, and a new audit runs when it changes — this is the first audit.