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Agent skill · Audited from source

framer-motion

skill · calesthio/openmontageAGPL-3.0 licenceAudited 31 Oct 2026 · source 13ec33b09272

★ 73,535pushed 2 days ago
✓SAFEGrade B · 89/100 · 31 Oct 2026 · 13ec33b
73,535repo stars · whole calesthio/openmontage

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 13ec33b09272 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Use when implementing Disney's 12 animation principles with Framer Motion in React applications

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Cite this page

ModelsAtlas. “framer-motion (calesthio/openmontage)”. Retrieved 31 Oct 2026. https://modelsatlas.com/skills/calesthio/framer-motion

2 skills are called “framer-motion”. You are viewing calesthio/openmontage.

Trust audit

Audit 0.4.1 · source read 31 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 13ec33b09272 · 31 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

  • Publishercalesthio GitHub userOwner of the repository this skill is read from
  • Source foldercalesthio/openmontage/.agents/skills/framer-motionThe exact folder we audited
  • LicenceAGPL-3.0As the repository states it
  • Commit pinned for this verdict13ec33b09272A new audit runs when the source changes
  • Repository statusNot archivedLast push 2 days ago
  • Sandboxed runNot runSkills are read, not executed; layer L4 is skipped

What it tells the agent

Full source on GitHub ↗

Its description: Use when implementing Disney's 12 animation principles with Framer Motion in React applications

---
name: framer-motion
description: Use when implementing Disney's 12 animation principles with Framer Motion in React applications
---

# Framer Motion Animation Principles

Implement all 12 Disney animation principles using Framer Motion's declarative React API.

## 1. Squash and Stretch

```jsx
<motion.div
  animate={{ scaleX: [1, 1.2, 1], scaleY: [1, 0.8, 1] }}
  transition={{ duration: 0.3, times: [0, 0.5, 1] }}
/>
```

## 2. Anticipation

```jsx
<motion.div
  variants={{
    idle: { y: 0, scaleY: 1 },
    anticipate: { y: 10, scaleY: 0.9 },
    jump: { y: -200 }
  }}
  initial="idle"
  animate={["anticipate", "jump"]}
  transition={{ duration: 0.5, times: [0, 0.2, 1] }}
/>
```

## 3. Staging

```jsx
<motion.div animate={{ filter: "blur(3px)", opacity: 0.6 }} /> {/* bg */}
<motion.div animate={{ scale: 1.1, zIndex: 10 }} /> {/* hero */}
```

## 4. Straight Ahead / Pose to Pose

```jsx
<motion.div
  animate={{
    x: [0, 100, 200, 300],
    y: [0, -50, 0, -30]
  }}
  transition={{ duration: 1, ease: "easeInOut" }}
/>
```

## 5. Follow Through and Overlapping Action

```jsx
<motion.div animate={{ x: 200 }} transition={{ duration: 0.5 }}>
  <motion.span
    animate={{ x: 200 }}
    transition={{ duration: 0.5, delay: 0.05 }} // hair
  />
  <motion.span
    animate={{ x: 200 }}
    transition={{ duration: 0.6, delay: 0.1 }} // cape
  />
</motion.div>
```

## 6. Slow In and Slow Out

```jsx
<motion.div
  animate={{ x: 300 }}
  transition={{
    duration: 0.6,
    ease: [0.42, 0, 0.58, 1] // easeInOut cubic-bezier
  }}
/>
// Or use: "easeIn", "easeOut", "easeInOut"
```

## 7. Arc

```jsx
<motion.div
  animate={{
    x: [0, 100, 200],
    y: [0, -100, 0]
  }}
  transition={{ duration: 1, ease: "easeInOut" }}
/>
```

## 8. Secondary Action

```jsx
<motion.button
  whileHover={{ scale: 1.05 }}
  whileTap={{ scale: 0.95 }}
>
  <motion.span
    animate={{ rotate: [0, 10, -10, 0] }}
    transition={{ duration: 0.3 }}
  >
    Icon
  </motion.span>
</motion.button>
```

## 9. Timing

```jsx
const timings = {
  fast: { duration: 0.15 },
  normal: { duration: 0.3 },
  slow: { duration: 0.6 },
  spring: { type: "spring", stiffness: 300, damping: 20 }
};
```

## 10. Exaggeration

```jsx
<motion.div
  animate={{ scale: 1.5, rotate: 720 }}
  transition={{
    type: "spring",
    stiffness: 200,
    damping: 10 // low damping = overshoot
  }}
/>
```

## 11. Solid Drawing

```jsx
<motion.div
  style={{ perspective: 1000 }}
  animate={{ rotateX: 45, rotateY: 30 }}
  transition={{ duration: 0.5 }}
/>
```

## 12. Appeal

```jsx
<motion.div
  whileHover={{
    scale: 1.02,
    boxShadow: "0 20px 40px rgba(0,0,0,0.2)"
  }}
  transition={{ duration: 0.3 }}
/>
```

## Stagger Children

```jsx
const container = {
  hidden: { opacity: 0 },
  show: {
    opacity: 1,
    transition: { staggerChildren: 0.1 }
  }
};

<motion.ul variants={container} initial="hidden" animate="show">
  {items.map(item => <motion.li variants={itemVariant} />)}
</motion.ul>
```

## Key Framer Motion Features

- `animate` - Target state
- `variants` - Named animation states
- `whileHover` / `whileTap` - Gesture animations
- `transition` - Timing and easing
- `AnimatePresence` - Exit animations
- `useAnimation` - Programmatic control
- `layout` - Auto-animate layout changes

Excerpt, first 3,281 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 13ec33b

Download folder ↗
git clone https://github.com/calesthio/openmontage
git -C openmontage checkout 13ec33b09272

The author documents no install command, so this uses the repository directly. Our verdict covers commit 13ec33b09272 only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 13ec33b09272

README badge

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ModelsAtlas: SAFE BMODELSATLASSAFE · B
[![ModelsAtlas: SAFE B](https://modelsatlas.com/skills/calesthio/framer-motion/badge.svg)](https://modelsatlas.com/skills/calesthio/framer-motion/)

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Questions about framer-motion

What does the framer-motion skill do?
World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant into a full video production studio.
Is framer-motion safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can framer-motion access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (13ec33b09272), read on 2026-10-31. The repository is watched, and a new audit runs when it changes — this is the first audit.

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