Gaussian Splatting Papers GuideSAFE
🔬 A curated collection of 23,000+ agent skills for empirical research across 8 social science disciplines. | 精选 23,000+ AI Agent 技能库,覆盖8大社会科学学科的实证研究。CoPaper.AI 20分钟完成一篇可复现的规范实证论文,并支持用户上传 Skills。-- Maintained by CoPaper.AI from Stanford REAP.
Overview
🔬 A curated collection of 23,000+ agent skills for empirical research across 8 social science disciplines. | 精选 23,000+ AI Agent 技能库,覆盖8大社会科学学科的实证研究。CoPaper.AI 20分钟完成一篇可复现的规范实证论文,并支持用户上传 Skills。-- Maintained by CoPaper.AI from Stanford REAP.
e1ba289846fdOBSERVED · 2026-10-08Install
Commands as the repository documents them. They are shown, not run.
git clone https://github.com/graphdeco-inria/gaussian-splatting
pip install -r requirements.txt
Host compatibility
What the documentation claims. We have not run a compatibility test.
| Host | Status | Notes |
|---|---|---|
| openclaw | mentioned |
What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: gaussian-splatting-papers-guide
description: "Curated papers and resources for 3D Gaussian Splatting"
metadata:
openclaw:
emoji: "🔮"
category: "domains"
subcategory: "cs"
keywords: ["3D Gaussian Splatting", "3DGS", "neural rendering", "NeRF", "novel view synthesis", "point cloud"]
source: "https://github.com/MrNeRF/awesome-3D-gaussian-splatting"
---
# 3D Gaussian Splatting Papers Guide
## Overview
3D Gaussian Splatting (3DGS) is a breakthrough technique for real-time radiance field rendering that represents scenes as collections of 3D Gaussians. This curated collection tracks the rapidly evolving 3DGS literature — from the original paper through extensions for dynamic scenes, generation, compression, SLAM, avatars, and more. Essential for researchers in computer vision, graphics, and neural rendering.
## Core Paper
```bibtex
@inproceedings{kerbl3Dgaussians,
title={3D Gaussian Splatting for Real-Time Radiance Field Rendering},
author={Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas
and Drettakis, George},
booktitle={ACM SIGGRAPH 2023},
year={2023}
}
```
### Key Idea
```
Input: Multi-view images + SfM point cloud
↓
Initialize 3D Gaussians (position, covariance, color, opacity)
↓
Differentiable splatting (project Gaussians → image plane)
↓
Optimize via photometric loss
↓
Adaptive density control (clone, split, prune)
↓
Output: Real-time renderable 3D scene (100+ FPS)
```
## Research Landscape
### Category Map
| Category | Focus | Key Papers |
|----------|-------|------------|
| **Static Scenes** | Quality, compression, anti-aliasing | Mip-Splatting, Compact3D |
| **Dynamic Scenes** | Deformable, 4D, temporal | Dynamic3DGS, 4DGS, Deformable3DGS |
| **Generation** | Text/image to 3D | DreamGaussian, GaussianDreamer, LGM |
| **SLAM** | Real-time mapping | SplaTAM, Gaussian-SLAM, MonoGS |
| **Avatars** | Human body/face | GaussianAvatar, HUGS, SplatFace |
| **Autonomous Driving** | Street scenes | StreetGaussians, DriveGS |
| **Compression** | Storage efficiency | LightGaussian, CompGS |
| **Editing** | Scene manipulation | GaussianEditor, GSEditor |
| **Physics** | Simulation, deformation | PhysGaussian, Gaussian Splashing |
| **Language** | 3D understanding | LangSplat, LEGaussians |
## Tracking New Papers
```python
import requests
from datetime import datetime, timedelta
# Search arXiv for recent 3DGS papers
def search_3dgs_papers(days_back=7):
"""Find recent 3D Gaussian Splatting papers on arXiv."""
import arxiv
query = (
"ti:gaussian splatting OR "
"abs:3D gaussian splatting OR "
"abs:3DGS"
)
search = arxiv.Search(
query=query,
max_results=50,
sort_by=arxiv.SortCriterion.SubmittedDate,
)
cutoff = datetime.now() - timedelta(days=days_back)
papers = []
for result in search.results():
if result.published.replace(tzinfo=None) > cutoff:
papers.append({
"title": result.title,
"authors": [a.name for a in result.authors[:3]],
"url": result.entry_id,
"published": result.published.strftime("%Y-%m-%d"),
"categories": result.categories,
})
return papers
recent = search_3dgs_papers(days_back=14)
for p in recent:
print(f"[{p['published']}] {p['title']}")
print(f" {', '.join(p['authors'])} | {p['url']}")
```
## Key Methods Comparison
```python
# Performance comparison (from original benchmarks)
methods = {
"NeRF": {"psnr": 31.01, "fps": 0.03, "train_time": "hours"},
"Instant-NGP": {"psnr": 33.18, "fps": 9.43, "train_time": "5 min"},
"3DGS": {"psnr": 33.31, "fps": 134, "train_time": "6 min"},
"Mip-Splatting": {"psnr": 33.46, "fps": 120, "train_time": "7 min"},
}
print(f"{'Method':<16} {'PSNR':>6} {'FPS':>8} {'Training':>10}")
print("-" * 44)
for name, m in methods.items():
print(f"{name:<16} {m['psnr']:>6.2f} {m['fps']:>8.2f} "
f"{m['train_time']:>10}")
```
## Implementation Resources
```bash
# Original implementation
git clone https://github.com/graphdeco-inria/gaussian-splatting
cd gaussian-splatting
pip install -r requirements.txt
# Train on custom scene
python train.py -s path/to/colmap/data
# Real-time viewer
./SIBR_viewers/bin/SIBR_gaussianViewer_app \
-m output/trained_model
```
## Survey Papers
1. **"A Survey on 3D Gaussian Splatting"** (Chen et al., 2024) — comprehensive taxonomy
2. **"3DGS: Recent Developments and Applications"** (Wu et al., 2024) — application-focused
3. **"Gaussian Splatting: A Survey"** (Fei et al., 2024) — technical deep dive
## Use Cases
1. **Novel view synthesis**: Photo-realistic rendering from sparse views
2. **Real-time visualization**: Interactive 3D scene exploration
3. **Digital twins**: Rapid scene reconstruction for simulation
4. **VR/AR content**: Real-time immersive experiences
5. **Autonomous driving**: Street-level scene understanding
## References
- [awesome-3D-gaussian-splatting](https://github.com/MrNeRF/awesome-3D-gaussian-splatting)
- [Original 3DGS](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/)
- [3DGS Papers Collection](https://3dgaussians.github.io/)Trust audit
SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (0)
No findings outside the package's declared scope.
Gates applied: no_behavioural_pass.
e1ba289846fdfull audit observations/trust-audit/skill/brycewang-stanford__gaussian-splatting-papers-guide.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-08 | e1ba289846fd | SAFE | B | 89 | first audit |
Questions
What does the Gaussian Splatting Papers Guide skill do?
🔬 A curated collection of 23,000+ agent skills for empirical research across 8 social science disciplines. | 精选 23,000+ AI Agent 技能库,覆盖8大社会科学学科的实证研究。CoPaper.AI 20分钟完成一篇可复现的规范实证论文,并支持用户上传 Skills。-- Maintained by CoPaper.AI from Stanford REAP.
Is Gaussian Splatting Papers Guide safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Gaussian Splatting Papers Guide access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
Which assistants does Gaussian Splatting Papers Guide work with?
Its documentation mentions openclaw. That is what the text claims, not a compatibility test we ran.
How current is this page?
The grade is for one exact copy of the source (e1ba289846fd), read on 2026-10-08. The repository is watched, and a new audit runs when it changes — this is the first audit.