Atlas / Skills / besty0728 / Scriptdesign

ScriptdesignSAFE

skills/besty0728/scriptdesign

AI automation skills specifically designed for Unity

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
1,823
01

Overview

AI automation skills specifically designed for Unity

Read from source at commit 7635012e8e68OBSERVED · 2026-10-10
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: unity-scriptdesign
description: Advise on Unity gameplay script quality
---

> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Reviewing code quality
- Untangling tightly-coupled scripts
- Planning a refactor for maintainability
- 审查代码质量、理顺高耦合脚本、为可维护性规划重构

# Unity Script Design Review

Use this skill before creating gameplay scripts, or after scripts are generated and need a design pass.

## Review Checklist

- Responsibility: does the script have one clear job?
- Role: should it really be a `MonoBehaviour`, `ScriptableObject`, or plain C# class?
- Coupling: are dependencies explicit instead of hidden globals or deep scene lookups?
- Communication: should this be a direct reference, interface call, or event?
- Performance: is there unnecessary `Update`, repeated `Find`, avoidable allocation, or reflection in hot paths?
- Lifecycle: are subscriptions, timers, and async work cleaned up clearly?
- Inspector UX: are serialized fields private, grouped, and explained?
- Testability: can the core logic move into a plain C# class?
- Naming: do class and field names explain intent without cryptic abbreviations?

## Data Lifecycle Boundary

The Review Checklist above asks "where does this *class* live". Ask the same question for every *field*. Every piece of state has one of three lifecycles, and putting a field on the wrong one is the most common cause of "why did this break when the designer tweaked a value" and "why are my unit tests flaky".

| Lifecycle | When the value is decided | Where it belongs | Typical idiom |
|-----------|--------------------------|------------------|---------------|
| **Authoring-time** | By a designer in the Editor, before Play | `ScriptableObject` asset, or `[SerializeField] private` on a prefab | Immutable at runtime; read via `_config.Speed` |
| **Composition-time** | Once per scene/instance, at `Awake`/`Start` | `private` field, assigned from `GetComponent` / `GetComponentInChildren` / ctor arg | Cached reference, no per-frame lookup |
| **Runtime-mutable** | Every frame or on gameplay events | `private` backing field + `public` read-only property + event | Exposed via `public float Health { get; private set; }` + `OnHealthChanged` |

### Typical assignments

- Weapon damage / fire rate / clip size → **Authoring-time** (ScriptableObject so balance can be hot-swapped).
- Enemy AI's current target `Transform` → **Composition-time** if set once at spawn, **Runtime-mutable** if re-targeted each frame.
- Player current HP → **Runtime-mutable** with event. Never `public float hp;`.
- Reference to `Rigidbody`/`Animator` on the same GameObject → **Composition-time**, cached in `Awake`.
- Level music track → **Authoring-time** via ScriptableObject level descriptor.
- "Is in combat" flag → **Runtime-mutable**, but usually derived from other state — review whether it should be a field at all.

### Why the separation matters

Mixing the three lifecycles is what turns a clean class into a god object. A `MonoBehaviour` whose `public float speed` is edited by both the Inspector **and** a power-up script has two owners and no invariant; a bug in either path corrupts the other. The ECS baking pipeline makes this distinction a hard architectural boundary (Authoring → Baker → System), and the discipline transfers directly: if you would not mix an Authoring component with runtime write-back in ECS, do not mix them in a MonoBehaviour either. *Source: `EntitiesSamples/Docs/baking.md:5-16`.*

## Guardrails

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

- Prefer descriptive names over local shorthand.
- Do not “optimize” readability away for imagined productivity gains.
- Do not recommend complex patterns if a smaller refactor fixes the real problem.

## Output Format

- Keep: what is already good
- Simplify: what should stay straightforward
- Refactor: the highest-value structural change
- Performance notes: only real hotspots, not theoretical micro-optimizations
- Maintainability notes: naming, ownership, coupling, editor usability
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-10 · audit v0.4.1 · source sha 7635012e8e68full audit observations/trust-audit/skill/besty0728__scriptdesign.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-107635012e8e68SAFEB89first audit
05

Questions

What does the Scriptdesign skill do?

AI automation skills specifically designed for Unity

Is Scriptdesign safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Scriptdesign access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (7635012e8e68), read on 2026-10-10. The repository is watched, and a new audit runs when it changes — this is the first audit.

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