Atlas / Skills / besty0728 / Project Scout

Project ScoutSAFE

skills/besty0728/project-scout

AI automation skills specifically designed for Unity

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
1,823
01

Overview

AI automation skills specifically designed for Unity

Read from source at commit 7635012e8e68OBSERVED · 2026-10-10
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: unity-project-scout
description: Advise on reconnoitering an existing Unity project
---

> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- First approaching an unfamiliar project
- Before proposing structural changes
- Auditing existing setup
- 初次接触陌生项目、在提结构性改动前、盘点现有配置

# Unity Project Scout

Use this before recommending architecture changes in an existing project.

## Inspect First

Collect only the information needed to avoid clashing with the current project:

- Unity version and render pipeline
- Installed packages and notable dependencies
- `asmdef` layout, if any
- Folder structure under `Assets/`
- Whether the project already uses:
  - `ScriptableObject` config
  - service/singleton patterns
  - event-driven flows
  - custom inspectors/property drawers
  - tests
- Existing naming and code organization style

## Suggested Tools / Inputs

- Unity project info and project settings
- Script/file search for patterns
- Local inspection of `Packages/manifest.json`, `Assets/`, and `*.asmdef`

## Output Format

- Technical baseline
- Existing architectural signals
- Existing conventions worth preserving
- Existing risks or inconsistencies
- Constraints for future suggestions
- Unknowns that still need confirmation

## Guardrails

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

- Do not propose a clean-slate architecture if the project already has a consistent pattern.
- Do not recommend new dependencies until the current stack is clear.
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-10 · audit v0.4.1 · source sha 7635012e8e68full audit observations/trust-audit/skill/besty0728__project-scout.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-107635012e8e68SAFEB89first audit
05

Questions

What does the Project Scout skill do?

AI automation skills specifically designed for Unity

Is Project Scout safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Project Scout access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (7635012e8e68), read on 2026-10-10. The repository is watched, and a new audit runs when it changes — this is the first audit.

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