Atlas / Skills / besty0728 / Inspector

InspectorSAFE

skills/besty0728/inspector

AI automation skills specifically designed for Unity

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
1,823
01

Overview

AI automation skills specifically designed for Unity

Read from source at commit 7635012e8e68OBSERVED · 2026-10-10
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: unity-inspector
description: Advise on Unity Inspector authoring UX
---

> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Designing component Inspector display
- Organizing serialized fields
- Adding tooltips/headers
- 设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组

# Unity Inspector Design

Use this skill when scripts need to be easier to author, configure, and review in the Inspector.

## Guardrails

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

- Prefer `[SerializeField] private` over unnecessary public fields.
- Do not over-decorate with attributes when simple naming suffices.

## Default Rules

- Use `[Header]`, `[Tooltip]`, `[Space]`, `[Range]`, `[Min]`, `[TextArea]` when they clarify authoring intent.
- Use `[RequireComponent]` for mandatory sibling dependencies.
- Use `[CreateAssetMenu]` for config/data assets that designers should create directly.
- Use `OnValidate` only for lightweight editor-time validation and normalization.
- Use `SerializeReference` only when polymorphic serialized data is genuinely needed.

## Inspector Quality Checklist

- Are defaults safe?
- Are required references obvious?
- Are fields grouped by responsibility?
- Are tuning values constrained?
- Are debug-only fields separated from authoring fields?
- Will another person understand this script from the Inspector alone?

## Output Format

- Field exposure strategy
- Recommended attributes
- Validation rules
- Authoring UX improvements
- Over-design to avoid
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-10 · audit v0.4.1 · source sha 7635012e8e68full audit observations/trust-audit/skill/besty0728__inspector.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-107635012e8e68SAFEB89first audit
05

Questions

What does the Inspector skill do?

AI automation skills specifically designed for Unity

Is Inspector safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Inspector access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (7635012e8e68), read on 2026-10-10. The repository is watched, and a new audit runs when it changes — this is the first audit.

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