GraphicsSAFE
AI automation skills specifically designed for Unity
Overview
AI automation skills specifically designed for Unity
7635012e8e68OBSERVED · 2026-10-10What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
--- name: unity-graphics description: Manage project-wide GraphicsSettings and QualitySettings --- > **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun. ## Triggers - Configuring project graphics/quality settings - Assigning an SRP asset - Adjusting quality levels - 配置工程图形/画质设置、指定 SRP 资产、调整质量等级 # Graphics Skills Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed. ## Operating Mode - Query skills (`graphics_get_overview`, `graphics_get_quality_settings`, `graphics_get_render_pipeline_assets`, `graphics_list_always_included_shaders`, `graphics_get_shader_stripping`) are `SkillMode.SemiAuto` — they run in all three modes without grant. - Mutating skills (`graphics_set_quality_level`, `graphics_set_default_render_pipeline`, `graphics_set_quality_render_pipeline`, `graphics_add_always_included_shader`, `graphics_remove_always_included_shader`, `graphics_set_shader_stripping`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly. - This module contains **no** Delete / PlayMode / Reload / high-risk skills (no NeverInSemi). `graphics_remove_always_included_shader` is a list mutation, not a `SkillOperation.Delete`. ## Guardrails **Routing**: - For current render pipeline detection only: `project_get_render_pipeline` - For SRP/quality configuration: use this module, not `project_*` ## Skills ### `graphics_get_overview` Get a graphics/quality/render-pipeline summary. ### `graphics_get_quality_settings` List quality levels and their render pipeline overrides. ### `graphics_set_quality_level` Switch the active quality level. ### `graphics_get_render_pipeline_assets` List default/current/per-quality render pipeline assets. ### `graphics_set_default_render_pipeline` Set or clear the default SRP asset. ### `graphics_set_quality_render_pipeline` Assign or clear the SRP asset for a specific quality level. ### `graphics_list_always_included_shaders` List shaders in Always Included Shaders. ### `graphics_add_always_included_shader` Add a shader to Always Included Shaders. ### `graphics_remove_always_included_shader` Remove a shader from Always Included Shaders. ### `graphics_get_shader_stripping` Inspect shader stripping configuration in GraphicsSettings. ### `graphics_set_shader_stripping` Modify shader stripping configuration in GraphicsSettings. --- ## Exact Signatures Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
Trust audit
SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (0)
No findings outside the package's declared scope.
Gates applied: no_behavioural_pass.
7635012e8e68full audit observations/trust-audit/skill/besty0728__graphics.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-10 | 7635012e8e68 | SAFE | B | 89 | first audit |
Questions
What does the Graphics skill do?
AI automation skills specifically designed for Unity
Is Graphics safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Graphics access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (7635012e8e68), read on 2026-10-10. The repository is watched, and a new audit runs when it changes — this is the first audit.