Atlas / Skills / besty0728 / Graphics

GraphicsSAFE

skills/besty0728/graphics

AI automation skills specifically designed for Unity

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
1,823
01

Overview

AI automation skills specifically designed for Unity

Read from source at commit 7635012e8e68OBSERVED · 2026-10-10
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: unity-graphics
description: Manage project-wide GraphicsSettings and QualitySettings
---

> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Configuring project graphics/quality settings
- Assigning an SRP asset
- Adjusting quality levels
- 配置工程图形/画质设置、指定 SRP 资产、调整质量等级

# Graphics Skills

Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.

## Operating Mode

- Query skills (`graphics_get_overview`, `graphics_get_quality_settings`, `graphics_get_render_pipeline_assets`, `graphics_list_always_included_shaders`, `graphics_get_shader_stripping`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`graphics_set_quality_level`, `graphics_set_default_render_pipeline`, `graphics_set_quality_render_pipeline`, `graphics_add_always_included_shader`, `graphics_remove_always_included_shader`, `graphics_set_shader_stripping`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- This module contains **no** Delete / PlayMode / Reload / high-risk skills (no NeverInSemi). `graphics_remove_always_included_shader` is a list mutation, not a `SkillOperation.Delete`.

## Guardrails

**Routing**:
- For current render pipeline detection only: `project_get_render_pipeline`
- For SRP/quality configuration: use this module, not `project_*`

## Skills

### `graphics_get_overview`
Get a graphics/quality/render-pipeline summary.

### `graphics_get_quality_settings`
List quality levels and their render pipeline overrides.

### `graphics_set_quality_level`
Switch the active quality level.

### `graphics_get_render_pipeline_assets`
List default/current/per-quality render pipeline assets.

### `graphics_set_default_render_pipeline`
Set or clear the default SRP asset.

### `graphics_set_quality_render_pipeline`
Assign or clear the SRP asset for a specific quality level.

### `graphics_list_always_included_shaders`
List shaders in Always Included Shaders.

### `graphics_add_always_included_shader`
Add a shader to Always Included Shaders.

### `graphics_remove_always_included_shader`
Remove a shader from Always Included Shaders.

### `graphics_get_shader_stripping`
Inspect shader stripping configuration in GraphicsSettings.

### `graphics_set_shader_stripping`
Modify shader stripping configuration in GraphicsSettings.

---
## Exact Signatures

Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-10 · audit v0.4.1 · source sha 7635012e8e68full audit observations/trust-audit/skill/besty0728__graphics.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-107635012e8e68SAFEB89first audit
05

Questions

What does the Graphics skill do?

AI automation skills specifically designed for Unity

Is Graphics safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Graphics access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (7635012e8e68), read on 2026-10-10. The repository is watched, and a new audit runs when it changes — this is the first audit.

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