DecalSAFE
AI automation skills specifically designed for Unity
Overview
AI automation skills specifically designed for Unity
7635012e8e68OBSERVED · 2026-10-10What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: unity-decal
description: Create and configure URP Decal Projectors
---
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Adding decals in URP
- Configuring a Decal Projector
- Enabling the Decal Renderer Feature
- 在 URP 中添加贴花、配置 Decal Projector、启用 Decal Renderer Feature
# Decal Skills
URP Decal Projector creation and configuration (URP only; HDRP decal APIs are not covered here).
## Operating Mode
- Query skills (`decal_get_info`, `decal_find_all`) are `SkillMode.SemiAuto` — they run in all three modes without grant.
- Mutating skills (`decal_create`, `decal_set_properties`, `decal_set_properties_batch`, `decal_ensure_renderer_feature`) are `SkillMode.FullAuto` — under **Approval** they need user grant (grant triggers one server-side execute returning the result); under **Auto** / **Bypass** they execute directly.
- `decal_delete` carries `SkillOperation.Delete` and is **auto-forbidden** in Approval / Auto modes (NeverInSemi). Only **Bypass** or the user-managed **Allowlist** can run it.
## URP Package Stub
This module is compiled against `com.unity.render-pipelines.universal` (`URP`). When URP is not installed, **every** skill returns a stub `{ error: "Universal Render Pipeline package ... is not installed." }` (`RenderPipelineSkillsCommon.NoURP()`). The stub is a diagnostic payload, not a permission denial — it does **not** require grant and is **not** treated as NeverInSemi.
## Guardrails
**Routing**:
- For renderer feature management in general: `urp`
- For DecalProjector scene operations: this module
**Runtime-first rules**:
- Call `decal_ensure_renderer_feature` before assuming the current URP renderer is decal-ready
- Use `decal_get_info` / `decal_find_all` to discover real projector state before editing
- `decal_set_properties_batch` expects `items` to be a JSON array string
- This module targets the URP Decal workflow first; do not assume HDRP decal APIs are covered here
## Skills
### `decal_create`
Create a Decal Projector.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| `name` | string | No | "Decal Projector" | Name of the new GameObject |
| `materialPath` | string | No | null | Decal material asset path; left unassigned when omitted |
| `x` | float | No | 0 | World position X |
| `y` | float | No | 0 | World position Y |
| `z` | float | No | 0 | World position Z |
### `decal_get_info`
Inspect a Decal Projector.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| `name` | string | No* | null | GameObject name |
| `instanceId` | int | No* | 0 | GameObject instance ID |
| `path` | string | No* | null | GameObject hierarchy path |
\* Supply at least one locator — an empty call is refused up front rather than reported as "not found".
### `decal_set_properties`
Modify Decal Projector properties. Every property below is applied only when supplied, so a call changes exactly the fields you name; any invalid value rejects the whole call before anything is written.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| `name` | string | No* | null | GameObject name |
| `instanceId` | int | No* | 0 | GameObject instance ID |
| `path` | string | No* | null | GameObject hierarchy path |
| `materialPath` | string | No | null | Decal material asset path |
| `drawDistance` | float | No | null | Max distance at which the decal is drawn |
| `fadeScale` | float | No | null | Fraction of `drawDistance` at which fading starts |
| `fadeFactor` | float | No | null | Overall opacity multiplier |
| `startAngleFade` | float | No | null | Angle (degrees) where angle-based fading begins |
| `endAngleFade` | float | No | null | Angle (degrees) where angle-based fading completes |
| `uvScale` | string | No | null | UV tiling as `"x,y"` |
| `uvBias` | string | No | null | UV offset as `"x,y"` |
| `size` | string | No | null | Projector box size as `"x,y,z"` |
| `pivot` | string | No | null | Projector pivot offset as `"x,y,z"` |
| `renderingLayerMask` | uint | No | null | Rendering layer mask bits |
| `scaleMode` | string | No | null | `ScaleInvariant` or `InheritFromHierarchy` (other values, including bare numbers, are rejected) |
### `decal_find_all`
List Decal Projectors in the scene.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| `limit` | int | No | 50 | Max projectors returned |
### `decal_delete`
Delete a Decal Projector GameObject.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| `name` | string | No* | null | GameObject name |
| `instanceId` | int | No* | 0 | GameObject instance ID |
| `path` | string | No* | null | GameObject hierarchy path |
### `decal_set_properties_batch`
Batch-edit Decal Projectors.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| `items` | json string | Yes | - | JSON array of `{name, instanceId, path, materialPath, drawDistance, fadeScale, fadeFactor, startAngleFade, endAngleFade, uvScale, uvBias, size, pivot, renderingLayerMask, scaleMode}` — same per-item keys as `decal_set_properties` |
### `decal_ensure_renderer_feature`
Ensure the target URP renderer has a DecalRendererFeature.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| `assetPath` | string | No | null | URP asset path; the active URP asset is used when omitted |
| `rendererIndex` | int | No | -1 | Renderer index within the URP asset; `-1` sTrust audit
SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (0)
No findings outside the package's declared scope.
Gates applied: no_behavioural_pass.
7635012e8e68full audit observations/trust-audit/skill/besty0728__decal.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-10 | 7635012e8e68 | SAFE | B | 89 | first audit |
Questions
What does the Decal skill do?
AI automation skills specifically designed for Unity
Is Decal safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Decal access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (7635012e8e68), read on 2026-10-10. The repository is watched, and a new audit runs when it changes — this is the first audit.