DebugSAFE
AI automation skills specifically designed for Unity
Overview
AI automation skills specifically designed for Unity
7635012e8e68OBSERVED · 2026-10-10What it tells the agent
The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.
---
name: unity-debug
description: Inspect debug, diagnostics and compile state
---
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Diagnosing compile failures
- Checking errors after a change
- Forcing recompilation
- Gathering system diagnostics
- 诊断编译失败、改动后检查报错、强制重编、收集系统诊断
# Debug Skills
Debug utilities for error checking and diagnostics.
## Operating Mode
- **Approval**: 只读类 skill(`unity_diagnose` / `debug_get_errors` / `debug_get_logs` / `debug_check_compilation` / `debug_get_system_info` / `debug_get_stack_trace` / `debug_get_assembly_info` / `debug_get_defines` / `debug_get_memory_info`,全部标 `SkillMode.SemiAuto`)直接执行;`debug_force_recompile` / `debug_set_defines` 默认 `SkillMode.FullAuto`,需用户 grant,grant 后一步执行返结果。
- **Auto / Bypass**: 直接执行。
- **本模块含 Reload 类高危 skill**:`debug_force_recompile`(标 `MayTriggerReload=true`)必然触发 Domain Reload;`debug_set_defines` 修改 `PlayerSettings` 的 scripting defines 也会触发重编译 —— 这些 skill 在 Approval / Auto 下会被 `IsForbiddenInSemi` 自动拦截,**仅 Bypass 或 Allowlist 命中可执行**,调用后服务端会短暂不可用。
**DO NOT** (common hallucinations):
- `debug_compile` / `debug_recompile` do not exist → use `debug_force_recompile`
- `debug_run` does not exist → use `editor_play` (editor module)
- `debug_clear` does not exist → use `console_clear` (console module)
- `debug_set_defines` triggers Domain Reload — server will be temporarily unavailable
**Routing**:
- For runtime console logs → use `console` module's `console_get_logs` / `console_start_capture`
- For play mode control → use `editor` module
- For script compile feedback → use `script` module's `script_get_compile_feedback`
## Skills
### `unity_diagnose`
**Aggregated Editor health snapshot — call this FIRST when triaging problems.** Combines console errors, compile state, recent workflow tasks, recent jobs, and server stats in a single response. Avoids chaining 4-5 individual skills.
**Parameters:**
- `errorLimit` (int, optional, default 20, range 1-200): Max console entries to return.
- `includeWarnings` (bool, optional, default true): Include warnings (false = errors only).
- `includeRecentJobs` (bool, optional, default true): Include the 10 most recent async jobs.
**Returns:** `{ summary: { healthy, consoleErrorCount, consoleWarningCount, isCompiling, serverRunning, hint }, compile, console, workflow, server, recentJobs }`
### `debug_get_logs`
Get console logs filtered by type and content.
**Parameters:**
- `type` (string, optional): Filter by type (Error/Warning/Log/All, case-insensitive; a value naming none of them is rejected with `SEMANTIC_INVALID`). Default: Error.
- `filter` (string, optional): Filter by content.
- `limit` (int, optional): Max entries. Default: 50.
### `debug_get_errors`
Get only active errors and exceptions from console.
**Parameters:**
- `limit` (int, optional): Max entries. Default: 50.
### `debug_check_compilation`
Whether Unity is compiling right now, and whether the last finished compilation succeeded.
**Parameters:** None.
**Returns:** `{isCompiling, isUpdating, lastCompilation: {succeeded, errorCount, finishedAtUtc, errors: [{file, line, message}]}}` — `lastCompilation` is null until a compilation finishes in this editor session. `isCompiling: false` alone never means the last compile succeeded: after a failed compile Unity keeps running the old assemblies.
### `debug_force_recompile`
Force Unity to recompile all scripts.
**Parameters:** None.
### `debug_get_system_info`
Get system and Unity environment information.
**Parameters:** None.
### `debug_get_stack_trace`
Get stack trace for a log entry by index.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| entryIndex | int | Yes | - | Index of the log entry to retrieve stack trace for |
**Returns:** `{ index, message, stackTrace }`
### `debug_get_assembly_info`
Get project assembly information.
**Parameters:** None.
**Returns:** `{ success, count, assemblies }`
### `debug_get_defines`
Get scripting define symbols for current platform.
**Parameters:** None.
**Returns:** `{ success, buildTargetGroup, defines }`
### `debug_set_defines`
Set scripting define symbols for current platform.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| defines | string | Yes | - | Scripting define symbols to set |
**Returns:** `{ success, buildTargetGroup, defines, serverAvailability }`
### `debug_get_memory_info`
Get memory usage information.
**Parameters:** None.
**Returns:** `{ success, totalAllocatedMB, totalReservedMB, totalUnusedReservedMB, monoUsedSizeMB, monoHeapSizeMB }`
---
## Exact Signatures
Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.Trust audit
SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | PASS |
| L1 | Static analysis of the code | NA |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- none-observed
- Network
- none-observed
- Shell
- none-observed
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (0)
No findings outside the package's declared scope.
Gates applied: no_behavioural_pass.
7635012e8e68full audit observations/trust-audit/skill/besty0728__debug.json · Report an issue / request a re-scanAudit history
Every audit this skill has had.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-10 | 7635012e8e68 | SAFE | B | 89 | first audit |
Questions
What does the Debug skill do?
AI automation skills specifically designed for Unity
Is Debug safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can Debug access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (7635012e8e68), read on 2026-10-10. The repository is watched, and a new audit runs when it changes — this is the first audit.