Atlas / Skills / besty0728 / Bookmark

BookmarkSAFE

skills/besty0728/bookmark

AI automation skills specifically designed for Unity

Verdict
SAFE
Grade
B
Trust score
89 /100
Version
—
Hosts
—
License
MIT
Stars
1,823
01

Overview

AI automation skills specifically designed for Unity

Read from source at commit 7635012e8e68OBSERVED · 2026-10-10
02

What it tells the agent

The instruction file, verbatim from the audited commit — this is the text the model reads, and the surface the audit's instruction layer examines. Quoted here so you can judge it without cloning anything.

---
name: unity-bookmark
description: Manage Scene View bookmarks and saved viewpoints
---

> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Saving or restoring Scene View viewpoints
- Bookmarking camera angles
- Navigating saved scene locations
- 保存或恢复场景视角、收藏机位、在已存位置间切换

# Bookmark Skills

Save and recall Scene View camera positions.

## Guardrails

**Operating Mode** (v1.9 three-tier):
- **Approval** (default): 只有 `bookmark_list` 标 `SkillMode.SemiAuto`(纯读),Approval 模式下可直接执行,无需走 grant 协议。`bookmark_set`(`Operation.Create`,写入书签表)与 `bookmark_goto`(`Operation.Execute`,改动编辑器选中对象与 Scene View 视角)都有副作用,走默认 `SkillMode.FullAuto`,Approval 模式下需 grant。与 `workflow` 模块文档保持一致(以 C# `WorkflowSkills.cs` 的特性标注为准)。
- **Auto** / **Bypass**: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module: `bookmark_delete` (`SkillOperation.Delete`). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns `MODE_FORBIDDEN`. Bookmarks themselves are in-memory only — `bookmark_delete` only removes the entry, no asset I/O.

**DO NOT** (common hallucinations):
- `bookmark_save` does not exist → use `bookmark_set`
- `bookmark_load` / `bookmark_restore` do not exist → use `bookmark_goto`
- `bookmark_remove` does not exist → use `bookmark_delete`
- Bookmarks save Scene View position + current selection, not scene state

**Routing**:
- For workflow snapshots (object state undo) → use `workflow` module
- For scene save/load → use `scene` module

## Skills

### `bookmark_set`
Save current selection and scene view position as a bookmark.

| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| bookmarkName | string | Yes | - | Bookmark name |
| note | string | No | null | Optional note for the bookmark |

**Returns:** `{ success, bookmark, selectedCount, hasSceneView, note }`

### `bookmark_goto`
Restore selection and scene view from a bookmark.

| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| bookmarkName | string | Yes | - | Bookmark name |

**Returns:** `{ success, bookmark, restoredSelection, note }`

### `bookmark_list`
List all saved bookmarks.

No parameters.

**Returns:** `{ success, count, bookmarks: [{ name, selectedCount, hasSceneView, note, createdAt }] }`

### `bookmark_delete`
Delete a bookmark.

| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| bookmarkName | string | Yes | - | Bookmark name |

**Returns:** `{ success, deleted }`

## Exact Signatures

Exact names, parameters, defaults, and returns are defined by `GET /skills/schema` or `unity_skills.get_skill_schema()`, not by this file.
03

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeNA
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
none-observed
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (0)

No findings outside the package's declared scope.

Gates applied: no_behavioural_pass.

Audited 2026-10-10 · audit v0.4.1 · source sha 7635012e8e68full audit observations/trust-audit/skill/besty0728__bookmark.json · Report an issue / request a re-scan
04

Audit history

Every audit this skill has had.

DateSourceVerdictGradeScoreChange
2026-10-107635012e8e68SAFEB89first audit
05

Questions

What does the Bookmark skill do?

AI automation skills specifically designed for Unity

Is Bookmark safe to install?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.

What can Bookmark access on my machine?

The audit observed no filesystem, network or shell use at all in its source.

How current is this page?

The grade is for one exact copy of the source (7635012e8e68), read on 2026-10-10. The repository is watched, and a new audit runs when it changes — this is the first audit.

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