Agent skill · Audited from source
framer-motion
skill · athevon/genjutsuNOASSERTION licenceAudited 28 Oct 2026 · source 7196f765fc11
Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 7196f765fc11 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
Cite
Cite this page
ModelsAtlas. “framer-motion (athevon/genjutsu)”. Retrieved 28 Oct 2026. https://modelsatlas.com/skills/athevon/framer-motion
2 skills are called “framer-motion”. You are viewing athevon/genjutsu.
- athevon/genjutsu★ 693✓SAFE
- calesthio/openmontage★ 74k✓SAFE
Trust audit
Audit 0.4.1 · source read 28 Oct 2026
SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.
What the source does
- FilesystemNone observedNo reads or writes in the source
- NetworkNone observedNo outbound calls in the source
- ShellNone observedNo commands run in the source
- DependenciesPinnedNothing floats
- SecretsNone foundNo keys in source
Five audit layers
| Layer | What we check | Result | Findings |
|---|---|---|---|
L0 Provenance | Repo owner, licence, archive status, activity | PASS | 0 |
L1 Static source | Secrets, path traversal, supply chain, hidden code | NA | 0 |
L2 Instructions | Prompt injection, authority framing, hidden directives | PASS | 0 |
L3 Inventory | The files and declarations match the source | PASS | 0 |
L4 Sandbox | Run in isolation and watch behaviour | SKIPPED why | 0 |
Gates applied: no behavioural pass.
Findings (0)
No findings at any severity. We re-audit when the source changes.
Audit 0.4.1 · source sha 7196f765fc11 · 28 Oct 2026Report an issue or request a re-scan
Provenance
Who published it, and what the verdict is pinned to
- Publisherathevon GitHub userOwner of the repository this skill is read from
- Source folderathevon/genjutsu/skills/_jutsu/framer-motionThe exact folder we audited
- LicenceNOASSERTIONAs the repository states it
- Commit pinned for this verdict7196f765fc11A new audit runs when the source changes
- Repository statusNot archivedLast push 22 days ago
- Sandboxed runNot runSkills are read, not executed; layer L4 is skipped
What it tells the agent
Full source on GitHub ↗Its description: Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
---
name: framer-motion
description: "Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values."
metadata:
internal: true
---
> **Version-sensitive.** Every API name, SDK gate and browser-support claim below was
> verified on **2026-09-08** against primary sources. What against, and when, is in
> `_jutsu/VERSIONS.md`. If that date is old, re-verify before acting on a version number.
# Framer Motion - Sub-skill
> **Two package names, one library.** Framer Motion was renamed to Motion. `motion` and
> `framer-motion` both publish the same version (13.2.0 as of 2026-09-08): `motion` declares
> `"framer-motion": "^13.2.0"` as a dependency and `motion/react` re-exports it. Neither is
> broken, and `framer-motion` is still the one most installed projects have.
>
> **Read `package.json` and follow what is there.** Do not migrate a project from one to the
> other unless the user asks - that is Iron Rule 8 in `cast` / 10 in `paint`.
>
> | In `package.json` | Import from | Install line |
> |---|---|---|
> | `motion` | `"motion/react"` | `npm install motion` |
> | `framer-motion` | `"framer-motion"` | `npm install framer-motion` |
> | both | whichever the file you are editing already imports; say the project is mid-migration | - |
>
> Every API in this skill is identical across the two names at v13. Where a symbol is newer
> than v11, it is flagged inline. Peers: `react` / `react-dom` `^18 || ^19`.
## When to use Framer Motion vs alternatives
| Criteria | Framer Motion | GSAP | Native CSS |
|---------|--------------|------|-----------|
| Layout animations | Excellent (layoutId) | Manual | Impossible |
| Exit animations | AnimatePresence | Timeline reverse | Limited (display) |
| Gestures (drag, hover) | Native, declarative | Draggable plugin | Basic |
| Scroll-driven | useScroll + useTransform | ScrollTrigger (more powerful) | scroll-timeline |
| Complex orchestration | Variants + propagation | Timeline (more flexible) | @keyframes |
| Bundle size | ~50kb tree-shaken | ~30kb core | 0kb |
| React integration | Native, component-first | Refs + useGSAP | className toggle |
**Rule**: Framer Motion for React UI interactions (modals, toasts, reorder, shared layout). GSAP for complex timelines, cinematic scroll-driven, SVG morphing.
## AnimatePresence - Exit animations
```tsx
<AnimatePresence mode="wait">
{isVisible && (
<motion.div
key="unique-key" // REQUIRED - identifies the component
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
/>
)}
</AnimatePresence>
```
- `mode="wait"` - waits for exit to finish before enter (page transitions)
- `mode="sync"` - exit and enter simultaneously
- `mode="popLayout"` - removes from flow immediately (good for lists)
- `onExitComplete` - callback when all exit animations are finished
## Layout animations
```tsx
// Shared layout - the element "slides" between two positions
<motion.div layoutId="highlight" className={activeTab === id ? "active" : ""} />
// Auto layout - animates position/size when layout changes
<motion.div layout>
{isExpanded && <motion.p layout>Additional content</motion.p>}
</motion.div>
// layout="position" - animates position only (not size)
// layout="size" - animates size only
// layout="preserve-aspect" - preserves the ratio during the transition
```
## Variants - Propagation and orchestration
```tsx
import { stagger } from "motion/react";
const container = {
hidden: { opacity: 0 },
show: {
opacity: 1,
transition: {
// staggerChildren + staggerDirection are DEPRECATED (Motion 12.22, Jul 2025).
// Pass a stagger() function to delayChildren instead.
delayChildren: stagger(0.08, { startDelay: 0.2 }),
// reverse order: stagger(0.08, { from: "last" })
// also available: from: "first" | "center" | "last" | index, and ease
},
},
};
const item = {
hidden: { opacity: 0, y: 20 },
show: { opacity: 1, y: 0 },
};
<motion.ul variants={container} initial="hidden" animate="show">
{items.map((i) => (
<motion.li key={i.id} variants={item} />
))}
</motion.ul>
```
Variants **automatically propagate** to motion children - no need for `initial`/`animate` on children.
## Gestures
```tsx
<motion.div
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
whileFocus={{ borderColor: "#3b82f6" }}
// Drag
drag // true = x+y, "x" = horizontal only, "y" = vertical only
dragConstraints={{ left: -100, right: 100, top: -50, bottom: 50 }}
dragElastic={0.2} // 0 = rigid, 1 = free (default 0.35)
dragSnapToOrigin // returns to initial position
onDragEnd={(e, info) => {
if (info.offset.x > 100) handleSwipe("right");
}}
/>
```
## Motion values - Reactive without re-render
```tsx
const x = useMotionValue(0);
const opacity = useTransform(x, [-200, 0, 200], [0, 1, 0]);
const background = useTransform(x, [-200, 200], ["#ff0000", "#00ff00"]);
// Spring-based smoothing
const smoothX = useSpring(x, { stiffness: 300, damping: 30 });
// Scroll tracking
const { scrollY, scrollYProgress } = useScroll();
const parallaxY = useTransform(scrollYProgress, [0, 1], [0, -300]);
// Element-scoped scroll
const ref = useRef(null);
const { scrollYProgress } = useScroll({
target: ref,
offset: ["start end", "end start"],
});
```
**Motion values do NOT trigger React re-renders** - they update the DOM directly via `style`.
## Do Not
### Do not use motion with styled-components / Emotion without `isValidProp` (v13+)
Motion 13.0 removed `@emotion/is-prop-valid` as an optional dependency. Without explicit injection, motion-only props leak onto the DOM.
```tsx
import isPropValid from "@emotion/is-prop-valid";
import { MotionConfig } from "motion/react";
<MotionConfig isValidProp={isPropValid}>
<App />
</MotionConfig>
```
Or reverse the composition so the styling library owns prop forwarding: `const MotionDiv = motion.create(StyledDiv)`.
### Do not setState in callbacks wiExcerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.
Install
Pinned to the audited commit 7196f76
git clone https://github.com/athevon/genjutsu git -C genjutsu checkout 7196f765fc11
The author documents no install command, so this uses the repository directly. Our verdict covers commit 7196f765fc11 only.
Works in which agents?
What its own text says, not a test
| Agent | Status | More |
|---|---|---|
| Cursor | Mentioned in its text, not tested | Skills for Cursor · About Cursor |
Audit history
Every audit, every source change
- ✓SAFE B 89 / 100
first audit · source
7196f765fc11
README badge
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[](https://modelsatlas.com/skills/athevon/framer-motion/)
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Questions about framer-motion
What does the framer-motion skill do?
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Sources
- github.com/athevon/genjutsu/tree/main/skills/_jutsu/framer-motio — the audited source at commit 7196f765fc11 and every finding aboveObserved · 28 Oct 2026
Spotted something wrong? Report a correction · Methodology
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Opens with this page as the source. We add nothing else to the prompt.
- What does the framer-motion skill do?
- Is framer-motion safe to install?
- What can framer-motion access on my machine?