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Agent skill · Audited from source

compose-motion

skill · athevon/genjutsuNOASSERTION licenceAudited 23 Oct 2026 · source 7196f765fc11

★ 650pushed 17 days ago
✓SAFEGrade B · 89/100 · 23 Oct 2026 · 7196f76
650repo stars · whole athevon/genjutsu

Is it safe? Yes — SAFE, grade B (89/100). We read this skill's source at commit 7196f765fc11 and found no filesystem, network or shell access and no hard-coded secrets. What it does: Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.

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Cite this page

ModelsAtlas. “compose-motion (athevon/genjutsu)”. Retrieved 23 Oct 2026. https://modelsatlas.com/skills/athevon/compose-motion

Trust audit

Audit 0.4.1 · source read 23 Oct 2026

Trust score89/100✓SAFE B
0 critical0 high0 medium0 low0 info

SAFE means nothing in the source contradicts what the skill says it does. Grade B is shared by 16,667 of 17,602 audited skills.

What the source does

  • FilesystemNone observedNo reads or writes in the source
  • NetworkNone observedNo outbound calls in the source
  • ShellNone observedNo commands run in the source
  • DependenciesPinnedNothing floats
  • SecretsNone foundNo keys in source

Five audit layers

LayerWhat we checkResultFindings
L0 ProvenanceRepo owner, licence, archive status, activityPASS0
L1 Static sourceSecrets, path traversal, supply chain, hidden codeNA0
L2 InstructionsPrompt injection, authority framing, hidden directivesPASS0
L3 InventoryThe files and declarations match the sourcePASS0
L4 SandboxRun in isolation and watch behaviourSKIPPED why0

Gates applied: no behavioural pass.

Findings (0)

No findings at any severity. We re-audit when the source changes.

Audit 0.4.1 · source sha 7196f765fc11 · 23 Oct 2026Report an issue or request a re-scan

Provenance

Who published it, and what the verdict is pinned to

  • Publisherathevon GitHub userOwner of the repository this skill is read from
  • Source folderathevon/genjutsu/skills/_jutsu/compose-motionThe exact folder we audited
  • LicenceNOASSERTIONAs the repository states it
  • Commit pinned for this verdict7196f765fc11A new audit runs when the source changes
  • Repository statusNot archivedLast push 17 days ago
  • Sandboxed runNot runSkills are read, not executed; layer L4 is skipped

What it tells the agent

Full source on GitHub ↗

Its description: Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.

---
name: compose-motion
description: "Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures."
metadata:
  internal: true
---

> **Version-sensitive.** Every API name, SDK gate and browser-support claim below was
> verified on **2026-09-08** against primary sources. What against, and when, is in
> `_jutsu/VERSIONS.md`. If that date is old, re-verify before acting on a version number.

# Compose Motion - Sub-skill

> Jetpack Compose animation core. Loaded for Android Compose and Compose Multiplatform projects.
> Concise rules here. Deep-dive in `references/`.
> Baseline: Jetpack Compose 1.12.0 (current stable, Aug 2026) - i.e. Compose BOM 2026.08.x. Modern stable APIs only - no `swipeable`, no `animateContentSize` hacks where `AnimatedContent` is correct. Anything below flagged 'Compose 1.x+' is a *since* marker, not the target.

---

## API Decision Tree

| Need | API |
|---|---|
| Single value over time | `animateFloatAsState`, `animateDpAsState`, `animateColorAsState`, etc. |
| Visibility / mount-unmount | `AnimatedVisibility(visible) { ... }` |
| Crossfade between states | `Crossfade(target) { state -> ... }` |
| Multi-state coordinated | `updateTransition(target).animateFloat { ... }` |
| Manual control / interruption | `Animatable(initialValue)` + `animateTo(...)` |
| Looping / infinite | `rememberInfiniteTransition().animateFloat(...)` |
| Shared elements | `SharedTransitionLayout` + `Modifier.sharedElement(...)` (Compose 1.7+) |
| Layout swap with anim | `AnimatedContent(target) { ... }` |
| Drag / swipe | `Modifier.draggable` + `Animatable.snapTo`/`animateTo`, or `Modifier.anchoredDraggable` for snap-points |

**Rule:** climb the ladder only when needed. `animate*AsState` covers 70% of cases. Reach for `Animatable` only when you need to interrupt, chain, or read velocity.

---

## Spring API (opinionated defaults)

| Use | Spec |
|---|---|
| UI snap (modal, drawer, tab) | `spring(stiffness = Spring.StiffnessMediumLow, dampingRatio = Spring.DampingRatioNoBouncy)` |
| Tactile (button press release, toggle) | `spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f)` |
| Bouncy reveal (toast, FAB, success) | `spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy)` |
| Drag follow (1:1 finger tracking) | `spring(stiffness = Spring.StiffnessHigh, dampingRatio = 1f)` |

Stiffness constants (`androidx.compose.animation.core.Spring`): `StiffnessVeryLow` 50f, `StiffnessLow` 200f, `StiffnessMediumLow` 400f, `StiffnessMedium` 1500f (the `spring()` default), `StiffnessHigh` 10000f. Higher = faster settle. Damping constants: `DampingRatioHighBouncy` 0.2f, `DampingRatioMediumBouncy` 0.5f, `DampingRatioLowBouncy` 0.75f, `DampingRatioNoBouncy` 1.0f (the default). Below 1.0 overshoots. Springs ignore `durationMillis`; if you need a deterministic duration, use `tween(...)` instead.

---

## `animate*AsState` - The Bread and Butter

```kotlin
val targetAlpha = if (visible) 1f else 0f
val alpha by animateFloatAsState(
    targetValue = targetAlpha,
    animationSpec = spring(stiffness = Spring.StiffnessMedium),
    label = "alpha",
)
Box(modifier = Modifier.alpha(alpha))
```

The `label` shows up in Layout Inspector / Animation Preview - always set it, future-you will thank present-you. Variants ship for `Dp`, `Color`, `Offset`, `IntOffset`, `Size`, `Rect`, `Float`, `Int`, and a generic `animateValueAsState` for custom types via `TwoWayConverter`.

---

## `AnimatedVisibility` - Mount / Unmount with Anim

```kotlin
AnimatedVisibility(
    visible = expanded,
    enter = slideInVertically(initialOffsetY = { -it }) + fadeIn(),
    exit = slideOutVertically(targetOffsetY = { -it }) + fadeOut(animationSpec = tween(150)),
) {
    Panel()
}
```

Combine multiple enter/exit transitions with `+`. Respect motion-principles: exit shorter and simpler than enter (here 150ms tween fade vs full slide+fade enter). The content composable only runs while visible OR animating - safe to mount expensive children inside.

---

## `AnimatedContent` - State-Driven Layout Swap

```kotlin
AnimatedContent(
    targetState = currentTab,
    transitionSpec = {
        (slideInHorizontally { it } + fadeIn()) togetherWith
            (slideOutHorizontally { -it } + fadeOut())
    },
    label = "tabs",
) { tab ->
    TabContent(tab)
}
```

`togetherWith` runs enter and exit in parallel; `using SizeTransform(clip = false)` controls how the container resizes between contents. Keys matter: if `targetState` doesn't change identity, no transition fires.

---

## `Crossfade` - Simple Fade Between States

```kotlin
Crossfade(targetState = isLoading, label = "loadState") { loading ->
    if (loading) Spinner() else Content()
}
```

Use when you only need a fade. For anything richer (slide, scale, layout-aware), reach for `AnimatedContent`. `Crossfade` does NOT animate size - the container takes the size of the new content immediately.

---

## `updateTransition` - Multi-Property Coordinated

```kotlin
val transition = updateTransition(targetState = expanded, label = "expand")
val width by transition.animateDp(label = "width") { if (it) 300.dp else 100.dp }
val color by transition.animateColor(label = "color") { if (it) Color.Blue else Color.Gray }
val corner by transition.animateDp(label = "corner") { if (it) 24.dp else 8.dp }

Box(
    Modifier
        .width(width)
        .background(color, RoundedCornerShape(corner)),
)
```

Use when several properties animate together based on the same state. All children share the same transition timeline, so they finish in sync. Each `animate*` call accepts its own `transitionSpec` lambda for per-property tuning.

---

## `Animatable` - Manual Control

```kotlin
val offsetX = remember { Animatable(0f) }
LaunchedEffect(triggerEvent) {
    offsetX.animateTo(100f, spring())
    offsetX.animateTo(0f, spring(dampingRatio = Spring.DampingRatioMediumBouncy))
}
Box(Modifier.offset

Excerpt, first 6,000 characters of SKILL.md, verbatim from the audited commit. It is text from someone else’s repository, quoted so you can judge it before your agent reads it.

Install

Pinned to the audited commit 7196f76

Download folder ↗
git clone https://github.com/athevon/genjutsu
git -C genjutsu checkout 7196f765fc11

The author documents no install command, so this uses the repository directly. Our verdict covers commit 7196f765fc11 only.

Works in

The author has not said which agents this skill supports, and we have not tested it in any.

Audit history

Every audit, every source change

  1. ✓SAFE B 89 / 100

    first audit · source 7196f765fc11

Questions about compose-motion

What does the compose-motion skill do?
Creative coding skills for Claude Code, claude.ai and Cowork. Motion, micro-interactions and design systems across Web (GSAP, Motion, Three.js, CSS), Android (Jetpack Compose) and Apple (SwiftUI). Proposes an interaction thesis you approve before it writes any code. Anti-AI-slop.
Is compose-motion safe to install?
The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean skill reads B.
What can compose-motion access on my machine?
The audit observed no filesystem, network or shell use at all in its source.
How current is this page?
The grade is for one exact copy of the source (7196f765fc11), read on 2026-10-23. The repository is watched, and a new audit runs when it changes — this is the first audit.

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