Unreal Motion GraphicsBLOCK
🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.
Overview
From the repository's own README, as read at the audited commit. Badges and raw HTML are left out.
中文版
UMG MCP for Unreal Engine 5.8 Build, inspect, refactor, and version UMG UI through AI agents and MCP tools.
Web Manual · Install · MCP Client · Fab Marketplace · Discord
UMG MCP turns Unreal Editor UMG work into explicit, reviewable tool calls. An AI agent can create widgets, update layout, wire Blueprint logic, edit materials, drive UMG animation, and round-trip UI files through JSON instead of relying on screenshots or fragile click automation.
The README is the front door. The step-by-step tutorials live in the deployed documentation site:
Start here Open the web manual
Repository copy Document/index.html and Document/index_zh.html
Why It Exists
f2d763bc7cd4OBSERVED · 2026-10-06Connect
Built from this server's own package name, version and transport as found in its source — not copied from anyone's documentation, so it cannot drift against a page we do not control.
claude mcp add unreal-engine-mcp -- uvx unreal-engine-mcp
{
"mcpServers": {
"unreal-engine-mcp": {
"command": "uvx",
"args": [
"unreal-engine-mcp"
]
}
}
}Exposed tools (3)
3 read · 0 write · 0 destructive.
| Tool | Risk | Description |
|---|---|---|
connect_umg_mcp | read | if port <= 0: |
get_umg_mcp_connection | read | conn = get_unreal_connection() |
list_umg_mcp_servers | read | return { |
Trust audit
BLOCKgrade D · trust 69/100 Do not install this without reading the findings. The audit found something that could harm you or your machine.
| Layer | What it checks | Result |
|---|---|---|
| L0 | Provenance & inventory | WARN |
| L1 | Static analysis of the code | FAIL |
| L2 | Instruction surface (what it tells the agent) | PASS |
| L3 | Class-specific surface | PASS |
| L4 | Behavioural (sandbox) | SKIPPED |
What the source does
- Filesystem
- declared (3 observation(s))
- Network
- none-observed
- Shell
- declared (1 observation(s))
- Dependencies
- pinned
- Secrets in source
- none-found
Findings (3)
exec(compile(module, str(SERVER_PATH), "exec"), namespace)
mcp_config.cpython-310.pyc
.Doxyfile
Gates applied: no_behavioural_pass.
f2d763bc7cd4full audit observations/trust-audit/mcp-server/winyunq__unreal-motion-graphics.json · Report an issue / request a re-scanAudit history
Every audit this server has had. A grade with a past is a grade somebody is still checking.
| Date | Source | Verdict | Grade | Score | Change |
|---|---|---|---|---|---|
| 2026-10-06 | f2d763bc7cd4 | BLOCK | D | 69 | first audit |
Questions
What is the Unreal Motion Graphics MCP server?
🚀 UE5-UMG-MCP: A deep-focused MCP for Unreal Engine UMG layout. Designed to maximize AI efficiency within limited context windows by prioritizing precision in UI structure, animations, and blueprint integration.
What tools does Unreal Motion Graphics expose?
3 in total: 3 read-only, 0 that write, and 0 that can delete or overwrite. Every one is listed on this page with its risk.
Is Unreal Motion Graphics safe to connect to an agent?
No — not without reading the findings first. The audit graded it D (69/100) and found 1 critical or high issue in the source. Each one is listed on this page with the file and line it is on.
What credentials does Unreal Motion Graphics need?
No credential environment variables were found in its source, so it appears to need none.
How does Unreal Motion Graphics run?
It speaks stdio, so it runs as a local process your client starts. It is published on PyPI as unreal-engine-mcp.
How current is this page?
The grade is for one exact copy of the source (f2d763bc7cd4), read on 2026-10-06. The repository is watched and re-audited when it changes.