Atlas / MCP servers / runeape-sats / Unreal

UnrealSAFE

mcp/runeape-sats/unreal-2

pure python Unreal Engine MCP server

Verdict
SAFE
Grade
B
Trust score
89 /100
Exposed tools
21 12r · 6w · 3d
Transport
—
License
MIT
Stars
47
01

Overview

From the repository's own README, as read at the audited commit. Badges and raw HTML are left out.

This repository contains a Model Context Protocol (MCP) Python server that allows Claude Desktop to interact with Unreal Engine 5.3 (via Remote Control API), creating and manipulating 3D objects based on text prompts. This integration enables Claude to build and modify 3D scenes in Unreal Engine through natural language, representing an early step toward text-to-game-generation technology.

Current Features:

  • use Claude Desktop text prompts to arrange assets in Unreal Engine Editor
  • create static meshes for assembling primitive shapes
  • look up Unreal project folder for assets
  • list actors in the current level and inspect the current editor selection
  • save the current level from MCP
  • call arbitrary Unreal Remote Control functions
  • read and write Unreal object properties through the Remote Control property endpoint
  • direct CLI with per-command --help for non-MCP agents
  • shared castle workflow, sample agent skill, and TLA+ use-case model
  • castle reset workflow and first-class castle MCP tools

Quick Start

1. Requirements

  • Python 3.10+
  • Unreal Engine 5.3 with Remote Control API (plugin) enabled

2. Installation

Clone the repository and install in editable mode:

git clone https://github.com/runeape-sats/unreal-mcp.git
cd unreal-mcp
pip install -e .

This installs the unreal-mcp-cli command and makes the unreal_mcp package importable.

3. Configure MCP server

  • if you are using Claude Desktop → File → Settings → Developer → Edit Config claude_desktop_config.json and add the following, adjusting the path to your local repository:
{
"mcpServers": {
"unreal-mcp": {
"command": "uv",
"args": ["--directory", "\\path\\to\\unreal-mcp", "run", "unreal_mcp_server.py"],
"
Read from source at commit ffd828478182OBSERVED · 2026-10-08
02

Connect

Built from this server's own package name, version and transport as found in its source — not copied from anyone's documentation, so it cannot drift against a page we do not control.

claude-code
claude mcp add unreal-mcp-dev -- uvx unreal-mcp-dev
claude-desktop
{
  "mcpServers": {
    "unreal-mcp-dev": {
      "command": "uvx",
      "args": [
        "unreal-mcp-dev"
      ]
    }
  }
}
03

Exposed tools (21)

12 read · 6 write · 3 destructive. Blast radius: 3 tools can delete or overwrite — an agent that can be talked into calling a tool can be talked into calling this one.

ToolRiskDescription
create_basic_castlewrite
create_static_mesh_actorwrite
delete_actordestructive
get_actor_inforead
get_level_infowriteGet information about the current Unreal Engine level and update spatial context.
get_object_propertyread
get_selected_actorsreadGet the actors currently selected in the Unreal Editor.
get_spatial_contextreadReturn the current spatial context of all actors as a JSON string.
list_available_assetsread
list_level_actorsread
modify_actorwrite
remote_callread
reset_basic_castledestructive
reset_spatial_contextdestructiveReset the spatial context, clearing all tracked actors.
save_current_levelwriteSave the currently open Unreal level.
search_assets_recursivelyread
select_actorsread
set_object_propertywrite
spawn_actor_from_blueprintread
spawn_static_meshread
verify_basic_castleread
04

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codePASS
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfaceWARN
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
declared (1 observation(s))
Network
declared (2 observation(s))
Shell
none-observed
Dependencies
pinned
Secrets in source
none-found

Findings (1)

MEDIUMFilesystem / path · mcp.destructive_tools · CWE-22, CWE-59
delete_actor, reset_basic_castle, reset_spatial_context
Why it matters. 3 tool(s) can delete or overwrite
Fix. prefer a read-only mode or scoped tokens; the page states the blast radius

Gates applied: no_behavioural_pass.

Audited 2026-10-08 · audit v0.4.1 · source sha ffd828478182full audit observations/trust-audit/mcp-server/runeape-sats__unreal-2.json · Report an issue / request a re-scan
05

Audit history

Every audit this server has had. A grade with a past is a grade somebody is still checking.

DateSourceVerdictGradeScoreChange
2026-10-08ffd828478182SAFEB89first audit
06

Questions

What is the Unreal MCP server?

pure python Unreal Engine MCP server

What tools does Unreal expose?

21 in total: 12 read-only, 6 that write, and 3 that can delete or overwrite (delete_actor, reset_basic_castle, reset_spatial_context). Every one is listed on this page with its risk.

Is Unreal safe to connect to an agent?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean server reads B. Separately from the audit: 3 of its tools can destroy data, so scope the token you give it to what you actually need.

What credentials does Unreal need?

No credential environment variables were found in its source, so it appears to need none.

How current is this page?

The grade is for one exact copy of the source (ffd828478182), read on 2026-10-08. The repository is watched and re-audited when it changes.

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