Atlas / MCP servers / natfii / UE5 Bridge

UE5 BridgeSAFE

mcp/natfii/ue5-bridge

MCP server bridging AI assistants to Unreal Engine 5 editor

Verdict
SAFE
Grade
B
Trust score
89 /100
Exposed tools
14 11r · 3w · 0d
Transport
stdio
License
NOASSERTION
Stars
63
01

Overview

From the repository's own README, as read at the audited commit. Badges and raw HTML are left out.

[](tests/) [](vitest.config.js) [](package.json) [](LICENSE)

An MCP (Model Context Protocol) server that bridges AI assistants to Unreal Engine 5's editor, enabling direct manipulation of levels, actors, Blueprints, and Animation Blueprints.

Why a Standalone Repository?

This MCP server was originally part of the UnrealClaude plugin, but has been moved to its own repository because:

  1. Expanded Scope: The MCP protocol is an open standard now supported by many AI providers
  2. Easier Forking: Developers can fork and adapt this bridge for other AI services without pulling the entire Unreal plugin
  3. Community Contributions: Standalone repo makes it easier to accept PRs for new features, bug fixes, and support for additional MCP clients

Compatible AI Clients

This server uses the standard Model Context Protocol and works with any MCP-compatible AI client, including:

  • Claude Code (CLI)
  • Claude Desktop App
  • OpenAI ChatGPT Desktop (MCP support added March 2025)
  • Cursor (AI-powered IDE)
  • Replit (AI coding platform)
  • Sourcegraph Cody
  • Windsurf
  • And any other MCP-compliant tool

The protocol was donated to the Linux Foundation in December 2025 and continues to see broad adoption across the AI industry.

Important: What This Tool Is (and Isn't)

This is NOT a "text-to-game" tool. It will not generate 3D models, textures, animations, or replace the work of artists, animators, and asset creators.

This IS a workflow accelerator for Unreal Engine developers. It helps with:

  • **Project setup monoto
Read from source at commit f75772f7c397OBSERVED · 2026-10-07
02

Connect

Built from this server's own package name, version and transport as found in its source — not copied from anyone's documentation, so it cannot drift against a page we do not control.

claude-code
claude mcp add ue5-mcp-server -- npx -y [email protected]
claude-desktop
{
  "mcpServers": {
    "ue5-mcp-server": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ]
    }
  }
}
03

Exposed tools (14)

11 read · 3 write · 0 destructive.

ToolRiskDescription
bad_toolread
blueprint_compilereadCompile a Blueprint asset
blueprint_modifywriteModify a Blueprint asset
characterreadCharacter blueprint and movement operations
enhanced_inputreadEnhanced Input action and mapping context operations
execute_scriptwriteExecute a Python script in Unreal
get_actorsreadList actors in the current level
materialreadMaterial instance and parameter operations
minimal_toolreadA minimal tool
spawn_actorreadSpawn an actor in the current level
task_submitwriteSubmit a task to the async queue
unreal_get_project_contextreadGet full project context: C++ class list, source structure, level actors, asset counts. Call when you need project-specific details.
unreal_get_ue_contextreadGet Unreal Engine 5.7 API context/documentation. Categories: ${listCategories().join(
unreal_statusreadCheck if Unreal Editor is running with the plugin. Currently: NOT CONNECTED. Please start Unreal Editor with the plugin enabled.
04

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codePASS
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
declared (1 observation(s))
Shell
none-observed
Dependencies
not all pinned
Secrets in source
none-found

Findings (7)

LOWInformation disclosure · disclose.log_secret · CWE-209, CWE-532
tests/bench/token-benchmark.js:132
console.log(`\n  Estimated token savings per scenario set: ~${formatNum(charsToTokens(totalBefore - totalAfter))} tokens`);
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
tests/bench/token-benchmark.js:16
} from "../../context-loader.js";
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
tests/integration/call-tool.test.js:15
} from "../../lib.js";
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
tests/integration/call-tool.test.js:16
import { resolveUnrealTool, classifyTool, categorizeToolForStatus } from "../../tool-router.js";
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
tests/integration/call-tool.test.js:58
} from "../../context-loader.js";
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
tests/integration/list-tools.test.js:15
} from "../../lib.js";
LOWSupply chain · supply.unpinned · CWE-829, CWE-1357
package.json
@modelcontextprotocol/sdk, @vitest/coverage-v8, vitest
Why it matters. 3 dependency range(s) float
Fix. pin exact versions or ship a lockfile

Gates applied: no_behavioural_pass.

Audited 2026-10-07 · audit v0.4.1 · source sha f75772f7c397full audit observations/trust-audit/mcp-server/natfii__ue5-bridge.json · Report an issue / request a re-scan
05

Audit history

Every audit this server has had. A grade with a past is a grade somebody is still checking.

DateSourceVerdictGradeScoreChange
2026-10-07f75772f7c397SAFEB89first audit
06

Questions

What is the UE5 Bridge MCP server?

MCP server bridging AI assistants to Unreal Engine 5 editor

What tools does UE5 Bridge expose?

14 in total: 11 read-only, 3 that write, and 0 that can delete or overwrite. Every one is listed on this page with its risk.

Is UE5 Bridge safe to connect to an agent?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean server reads B.

What credentials does UE5 Bridge need?

No credential environment variables were found in its source, so it appears to need none.

How does UE5 Bridge run?

It speaks stdio, so it runs as a local process your client starts. It is published on npm as ue5-mcp-server at 1.5.0.

How current is this page?

The grade is for one exact copy of the source (f75772f7c397), read on 2026-10-07. The repository is watched and re-audited when it changes.

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