Atlas / MCP servers / db-lyon / Unreal Editor

Unreal EditorBLOCK

mcp/db-lyon/unreal-editor

Complete Unreal Engine development toolkit exposed as MCP tools.

Verdict
BLOCK
Grade
F
Trust score
56 /100
Exposed tools
4 4r · 0w · 0d
Transport
stdio
License
MIT
Stars
382
01

Overview

From the repository's own README, as read at the audited commit. Badges and raw HTML are left out.

[](https://www.npmjs.com/package/ue-mcp) [](https://www.npmjs.com/package/ue-mcp) [](https://github.com/db-lyon/ue-mcp/actions/workflows/ci.yml) [](https://github.com/db-lyon/ue-mcp/stargazers) [](LICENSE)

Unreal Engine Model Context Protocol Server - gives AI assistants deep read/write access to the Unreal Editor through 26 category tools covering 1972+ actions, plus a YAML flow engine for multi-step workflows and an npm plugin system for extending the surface.

That total is 1142+ actions of ue-mcp's own plus Epic's entire native AI Toolset Registry: on UE 5.8+ its 830 official Unreal tools are called in-process and surfaced as epic_* actions in the matching category, Sequencer in animation, PCG in pcg, static meshes in asset.

flowchart LR
AI[AI Assistant] -->|stdio| MCP[MCP ServerTypeScript / Node.js]
MCP -->|WebSocketJSON-RPC| Plugin[C++ Bridge Plugininside Unreal Editor]
Plugin -->|UE API| Editor[Editor Subsystems]
MCP -->|direct fs| FS[Config INIC++ HeadersAsset Listing]

Blueprints, materials, levels, actors, animation, VFX, landscape, PCG, foliage, audio, UI, physics, navigation, AI, StateTree, GAS, networking, sequencer, build pipeline - all programmable through natural language.

Filesystem reads (INI config, C++ headers, asset listing) work with the editor closed, so an agent can

Read from source at commit 5552060af780OBSERVED · 2026-10-06
02

Connect

Built from this server's own package name, version and transport as found in its source — not copied from anyone's documentation, so it cannot drift against a page we do not control. Replace the environment placeholders with a token scoped to the least it needs.

claude-code
claude mcp add ue-mcp --env ANTHROPIC_API_KEY=${ANTHROPIC_API_KEY} --env REGISTRY_PUBLISH_TOKEN=${REGISTRY_PUBLISH_TOKEN} -- npx -y [email protected]
claude-desktop
{
  "mcpServers": {
    "ue-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "ANTHROPIC_API_KEY": "${ANTHROPIC_API_KEY}",
        "REGISTRY_PUBLISH_TOKEN": "${REGISTRY_PUBLISH_TOKEN}"
      }
    }
  }
}
03

Exposed tools (4)

4 read · 0 write · 0 destructive.

ToolRiskDescription
afterread
beforereadflat
context_probereadasks the context what it is
flowread
04

Trust audit

BLOCKgrade F · trust 56/100 Do not install this without reading the findings. The audit found something that could harm you or your machine.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codeFAIL
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
declared (10 observation(s))
Network
declared (9 observation(s))
Shell
declared (11 observation(s))
Dependencies
not all pinned
Secrets in source
none-found

Findings (25)

HIGHCode injection · code.deserialize · CWE-78, CWE-94, CWE-95
scripts/check-tracked-config.mjs:80
doc = yaml.load(text);
Why it matters. deserialises untrusted bytes into live objects
Fix. use json or yaml.safe_load
HIGHCode injection · code.deserialize · CWE-78, CWE-94, CWE-95
src/config/ue-mcp-config.ts:59
const raw = yaml.load(fs.readFileSync(file, "utf-8"), { filename: file });
Why it matters. deserialises untrusted bytes into live objects
Fix. use json or yaml.safe_load
HIGHCode injection · code.deserialize · CWE-78, CWE-94, CWE-95
src/extensions/manifest.ts:270
const raw = yaml.load(fs.readFileSync(manifestPath, "utf-8")) as unknown;
Why it matters. deserialises untrusted bytes into live objects
Fix. use json or yaml.safe_load
HIGHCode injection · code.deserialize · CWE-78, CWE-94, CWE-95
src/extensions/plugin-scaffold.ts:506
const m = yaml.load(fs.readFileSync(manifestPath, "utf8")) ?? {};
Why it matters. deserialises untrusted bytes into live objects
Fix. use json or yaml.safe_load
HIGHCode injection · code.deserialize · CWE-78, CWE-94, CWE-95
src/extensions/skills.ts:390
const doc = yaml.load(m[1]);
Why it matters. deserialises untrusted bytes into live objects
Fix. use json or yaml.safe_load
HIGHCode injection · code.eval_exec · CWE-78, CWE-94, CWE-95
scripts/build.js:19
const proc = exec(fullCommand, {
Why it matters. evaluates text as code
Fix. remove; use a parser or a dispatch table
MEDIUMNetwork egress · net.beacon_words · CWE-200, CWE-319
scripts/check-flows.mjs:23
export const DEMO_FLOWS = new Set(["beacon", "neon_shrine", "neon_shrine_cleanup"]);
MEDIUMNetwork egress · net.beacon_words · CWE-200, CWE-319
scripts/check-flows.mjs:34
export const DEMO_PATHS = new Set(["/Game/Flows/Beacon", "/Game/MCP_Home"]);
MEDIUMNetwork egress · net.beacon_words · CWE-200, CWE-319
src/flow/loader.ts:46
const PKG = "/Game/Flows/Beacon";
MEDIUMNetwork egress · net.beacon_words · CWE-200, CWE-319
src/flow/loader.ts:389
beacon: {
LOWInventory / provenance · inv.hidden_file · CWE-1104
tests/ue_mcp/.vsconfig
.vsconfig
Why it matters. hidden member outside the usual dotfiles
Fix. review its purpose
LOWCode injection · code.eval_exec · CWE-78, CWE-94, CWE-95
src/tools/specs/material.generated.ts:754
"description": "Folder for the new function (default /Game/Materials/Functions)"
Why it matters. evaluates text as code
Fix. remove; use a parser or a dispatch table
LOWCode injection · code.eval_exec · CWE-78, CWE-94, CWE-95
src/tools/specs/material.generated.ts:2294
packagePath: z.string().optional().describe("Folder for a new material (default /Game/Materials) (build_material). Folder for the new material (default /Game/Materials) (create_material, create_materi
Why it matters. evaluates text as code
Fix. remove; use a parser or a dispatch table
LOWCode injection · code.eval_exec · CWE-78, CWE-94, CWE-95
tests/unit/handler-spec-format.test.ts:75
return new Function("z", `return ${expr};`)(z) as z.ZodTypeAny;
Why it matters. evaluates text as code
Fix. remove; use a parser or a dispatch table
LOWCode injection · code.eval_exec · CWE-78, CWE-94, CWE-95
tests/unit/handler-specs.test.ts:175
const generated = new Function("z", `return ${zodExpression(param)}`)(zodRuntime) as z.ZodTypeAny;
Why it matters. evaluates text as code
Fix. remove; use a parser or a dispatch table
LOWInsecure crypto · crypto.weak_hash · CWE-327, CWE-338
scripts/bridge-target.mjs:59
const h = crypto.createHash("sha1")
LOWInsecure crypto · crypto.weak_hash · CWE-327, CWE-338
src/bridge/port.ts:43
const h = crypto.createHash("sha1").update(norm, "utf8").digest();
LOWInsecure crypto · crypto.weak_hash · CWE-327, CWE-338
tests/unit/port.test.ts:52
const h = createHash("sha1").update(normalized, "utf8").digest();
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
scripts/generate-epic-actions.mjs:312
import type { ActionSpec } from "../../core/types.js";
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
scripts/generate-epic-actions.mjs:313
import { bp } from "../../surface/category-tool.js";
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
scripts/lib/handler-spec-gen.mjs:6
import { specProblems, paramsClause, formsMessage } from "../../src/surface/handler-spec.js";
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
scripts/lib/handler-spec-gen.mjs:194
import { makeSpecBp, type HandlerSpecs } from "../../surface/handler-spec.js";
LOWFilesystem / path · fs.traversal · CWE-22, CWE-59
scripts/lib/handler-spec-gen.mjs:218
import type { HandlerSpecs } from "../../surface/handler-spec.js";
LOWNetwork egress · net.beacon_words · CWE-200, CWE-319
tests/unit/flow-rules.test.ts:24
expect([...(DEMO_PATHS as Set<string>)]).toEqual(["/Game/Flows/Beacon", "/Game/MCP_Home"]);
LOWNetwork egress · net.raw_ip · CWE-200, CWE-319
docs/flows.md:394
http://127.0.0.1:7723/flows/events

Gates applied: no_behavioural_pass.

Audited 2026-10-06 · audit v0.4.1 · source sha 5552060af780full audit observations/trust-audit/mcp-server/db-lyon__unreal-editor.json · Report an issue / request a re-scan
05

Audit history

Every audit this server has had. A grade with a past is a grade somebody is still checking.

DateSourceVerdictGradeScoreChange
2026-10-065552060af780BLOCKF56first audit
06

Questions

What is the Unreal Editor MCP server?

Complete Unreal Engine development toolkit exposed as MCP tools.

What tools does Unreal Editor expose?

4 in total: 4 read-only, 0 that write, and 0 that can delete or overwrite. Every one is listed on this page with its risk.

Is Unreal Editor safe to connect to an agent?

No — not without reading the findings first. The audit graded it F (56/100) and found 6 critical or high issues in the source. Each one is listed on this page with the file and line it is on.

What credentials does Unreal Editor need?

It reads ANTHROPIC_API_KEY and REGISTRY_PUBLISH_TOKEN from the environment. Give it a token scoped to the least it needs — an agent that can be talked into calling a tool can be talked into calling it with your credentials.

How does Unreal Editor run?

It speaks stdio, so it runs as a local process your client starts. It is published on npm as ue-mcp at 1.3.10-beta.13.

How current is this page?

The grade is for one exact copy of the source (5552060af780), read on 2026-10-06. The repository is watched and re-audited when it changes.

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