Atlas / MCP servers / arodoid / Unity

UnitySAFE

mcp/arodoid/unity

None

Verdict
SAFE
Grade
B
Trust score
89 /100
Exposed tools
3 2r · 1w · 0d
Transport
stdio
License
NOASSERTION
Stars
526
01

Overview

From the repository's own README, as read at the audited commit. Badges and raw HTML are left out.

UnityMCP [](https://www.linkedin.com/in/jack-w-richards/)

[](https://modelcontextprotocol.io/introduction) [](https://smithery.ai/server/@Arodoid/unitymcp)

[](https://github.com/CoderGamester/mcp-unity/commits/main)

[](https://opensource.org/licenses/MIT)

UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

Architecture

The project consists of two main components:

1. Unity Plugin (UnityMCPPlugin)

A Unity Editor plugin that provides:

  • Debug window for connection status and monitoring
  • WebSocket client for real-time communication
  • C# code execution engine
  • Comprehensive logging system
  • Editor state tracking and serialization

2. MCP Server (unity-mcp-server)

A TypeScript-based MCP server that exposes Uni

Read from source at commit db8cf685b521OBSERVED · 2026-09-30
02

Connect

Built from this server's own package name, version and transport as found in its source — not copied from anyone's documentation, so it cannot drift against a page we do not control.

claude-code
claude mcp add UnityMCP -- npx -y [email protected]
claude-desktop
{
  "mcpServers": {
    "UnityMCP": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ]
    }
  }
}
03

Exposed tools (3)

2 read · 1 write · 0 destructive.

ToolRiskDescription
execute_editor_commandwriteExecute arbitrary C# code within the Unity Editor context. This powerful tool allows for direct manipulation of the Unity Editor, GameObjects, components, and project assets using the Unity Editor API.
get_editor_statereadRetrieve the current state of the Unity Editor, including active GameObjects, selection state, play mode status, scene hierarchy, and project structure. This tool provides a comprehensive snapshot of the editor\
get_logsreadRetrieve and filter Unity Editor logs with comprehensive filtering options. This tool provides access to editor logs, console messages, warnings, errors, and exceptions with powerful filtering capabilities.
04

Trust audit

SAFEgrade B · trust 89/100 Nothing in the source contradicts what it says it does. Grade A is reserved for packages that have also passed the behavioural sandbox.

LayerWhat it checksResult
L0Provenance & inventoryPASS
L1Static analysis of the codePASS
L2Instruction surface (what it tells the agent)PASS
L3Class-specific surfacePASS
L4Behavioural (sandbox)SKIPPED

What the source does

Filesystem
none-observed
Network
declared (5 observation(s))
Shell
none-observed
Dependencies
not all pinned
Secrets in source
none-found

Findings (2)

LOWSupply chain · supply.unpinned · CWE-829, CWE-1357
unity-mcp-server/package.json
ws, @types/node, @types/ws, typescript
Why it matters. 4 dependency range(s) float
Fix. pin exact versions or ship a lockfile
LOWPrompt injection · prompt.authority_framing · CWE-94, CWE-1427
README.md:48
- Full access to UnityEngine and UnityEditor APIs

Gates applied: no_behavioural_pass.

Audited 2026-09-30 · audit v0.4.1 · source sha db8cf685b521full audit observations/trust-audit/mcp-server/arodoid__unity.json · Report an issue / request a re-scan
05

Audit history

Every audit this server has had. A grade with a past is a grade somebody is still checking.

DateSourceVerdictGradeScoreChange
2026-09-30db8cf685b521SAFEB89first audit
06

Questions

What is the Unity MCP server?

None

What tools does Unity expose?

3 in total: 2 read-only, 1 that write, and 0 that can delete or overwrite. Every one is listed on this page with its risk.

Is Unity safe to connect to an agent?

The audit found nothing in the source that contradicts what it says it does, and graded it B (89/100). Grade A is held back for packages that have also passed a sandboxed behavioural run, which is why a clean server reads B.

What credentials does Unity need?

No credential environment variables were found in its source, so it appears to need none.

How does Unity run?

It speaks stdio, so it runs as a local process your client starts. It is published on npm as UnityMCP at 0.1.0.

How current is this page?

The grade is for one exact copy of the source (db8cf685b521), read on 2026-09-30. The repository is watched and re-audited when it changes.

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